[Sugar-devel] SugarGames, GTK3 and fonts ?
laurent.bernabe at gmail.com
Wed Sep 25 18:14:01 EDT 2013
Thank you very much.
Maybe I can try developping the html activity version of my nearly finished
application HitTheBalls (there are little stuffs to add like setting up
some games levels, a main screen, and i18n) - renaming it to
HitTheBallsWeb - and adding it as a branch of my repository HitTheBalls. In
fact, I must admit that I am much excited about trying to develop it in
HTML5 activity, with the help of the getting started page
2013/9/25 Manuel Quiñones <manuq at laptop.org>
> 2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>:
> > Personally I wouldn't use gtk to write a game. As far as I know, a 2d
> > drawing API (cairo) is pretty much all you are going to get from it.
> > I would either keep using pygame, which doesn't integrate very well with
> > (and hence sugar), but it works in the end.
> > Or even better I would use sugar-web. A wrapper should be possible even
> > very old version of sugar, in theory.
> Yes, and there are many many options for graphic and game frameworks
> and more.
> .. manuq ..
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