[Sugar-devel] SugarGames, GTK3 and fonts ?
Manuel Quiñones
manuq at laptop.org
Wed Sep 25 17:44:56 EDT 2013
2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>:
> Personally I wouldn't use gtk to write a game. As far as I know, a 2d
> drawing API (cairo) is pretty much all you are going to get from it.
>
> I would either keep using pygame, which doesn't integrate very well with gtk
> (and hence sugar), but it works in the end.
>
> Or even better I would use sugar-web. A wrapper should be possible even for
> very old version of sugar, in theory.
Yes, and there are many many options for graphic and game frameworks
using canvas in JavaScript. Some I know of:
http://kineticjs.com/
http://www.createjs.com/
http://paperjs.org/
http://www.pixijs.com/
http://craftyjs.com/
http://www.cocos2d-x.org/wiki/Cocos2d-html5
and more.
--
.. manuq ..
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