[Sugar-devel] SugarGames, GTK3 and fonts ?

Manuel Quiñones manuq at laptop.org
Wed Sep 25 17:44:56 EDT 2013

2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>:
> Personally I wouldn't use gtk to write a game. As far as I know, a 2d
> drawing API (cairo) is pretty much all you are going to get from it.
> I would either keep using pygame, which doesn't integrate very well with gtk
> (and hence sugar), but it works in the end.
> Or even better I would use sugar-web. A wrapper should be possible even for
> very old version of sugar, in theory.

Yes, and there are many many options for graphic and game frameworks
using canvas in JavaScript.  Some I know of:


and more.

.. manuq ..

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