[Sugar-devel] SugarGames, GTK3 and fonts ?

laurent bernabe laurent.bernabe at gmail.com
Tue Sep 24 14:26:12 EDT 2013


Thanks

I'll keep developing it so.

Regards


2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>

> No problem.
> In fact, tusmath is a c game, and that is a problem,
> because is not multiplatform.
> Go ahead, but look at it to see what they do.
>
> Gonzalo
>
>
> On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <
> laurent.bernabe at gmail.com> wrote:
>
>> Oups sorry
>>
>> I did not notice that there was a similar game.
>>
>> In fact, I am lacking ideas.
>>
>> Regards
>>
>>
>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>
>>> If you add a mode similar to tuxmath,
>>> may be we can kill that game finally......
>>>
>>> While the pedagogy of tuxmath is not the best,
>>> every deployment ask for it
>>>
>>> Gonzalo
>>>
>>>
>>> On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe <
>>> laurent.bernabe at gmail.com> wrote:
>>>
>>>> Thank you.
>>>>
>>>> So I think I'll try to develop for both GTK2 and GTK3.
>>>>
>>>>  It's a game, and I have nearly finished it for OLPC 0.100 :
>>>> https://git.sugarlabs.org/hittheballs/hittheballs
>>>>
>>>> It's a very simple game where balls with operations goes across a
>>>> screen area, and user must choose good one(s).
>>>>
>>>> Regards
>>>>
>>>>
>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>
>>>>> My case:
>>>>>
>>>>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only
>>>>> with a link of my GIT folder
>>>>> to ~/Activities and I'm ready to test it!
>>>>>
>>>>> - For latest: I download the sugar-build and works. But in certain
>>>>> moment, it begin with a grade of complex
>>>>> that I don't like. Now with the broot system, it's a bit complicated.
>>>>> But "is what you get".
>>>>>
>>>>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two
>>>>> different
>>>>> activities. There are ways in python to check wich version of gtk you
>>>>> have in the system
>>>>> and run a gtk2 or gtk3 activity. But that needs extra work to update
>>>>> both "branchs".
>>>>>
>>>>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>>>> activity)
>>>>>
>>>>> I don't know wich type of activity you want to do. It's a game?
>>>>>
>>>>> ------------------------------
>>>>> Date: Tue, 24 Sep 2013 19:21:17 +0200
>>>>> From: laurent.bernabe at gmail.com
>>>>> To: alanjas at hotmail.com
>>>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>>
>>>>> Hello
>>>>>
>>>>> In fact I am developping against GTK3 because I have the latest
>>>>> sugar-build, which holds the 0.100 version.
>>>>>
>>>>> Otherwise, I can download the 0.94 or some versions under in
>>>>> SugarOnAStick format, or in a VirtualBox format : but this way I have
>>>>> difficulties for transferring easily the project from my host system to the
>>>>> guest sugar one. I tried, in VirtualBox, to use the guest additions in
>>>>> order to share a folder between the host and guest systems (some years
>>>>> ago), but I did not manage.
>>>>>
>>>>> Also, I don't know how to develop the application so that it supports
>>>>> both gtk2 and gtk3.
>>>>>
>>>>> And I was also planning to port the activity to a web acitvity,
>>>>> instead of a gtk one, but it may not be available to many OLPC that way.
>>>>> And I don't know where to start.
>>>>>
>>>>> So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>>>> activity)
>>>>>
>>>>> Regards.
>>>>>
>>>>>
>>>>>
>>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>>
>>>>> Hi,
>>>>>
>>>>> You only will make a GTK3 version?
>>>>> The latest sugar (0.100) is not used in any deployment:
>>>>> in all countries we have Sugar 0.94 or less.
>>>>>
>>>>> Would be good have a GTK2 version of that activity.
>>>>>
>>>>> Regards!
>>>>>
>>>>> Alan
>>>>>
>>>>> ------------------------------
>>>>> Date: Tue, 24 Sep 2013 16:45:13 +0200
>>>>> From: laurent.bernabe at gmail.com
>>>>> To: gonzalo at laptop.org
>>>>> CC: sugar-devel at lists.sugarlabs.org
>>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>>
>>>>> Thank you very much.
>>>>>
>>>>> I'll try with Python/Cairo/Gtk3.
>>>>>
>>>>>
>>>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>>>
>>>>> If you are not porting a existing olpcgames application,
>>>>> I suggest you use something else.
>>>>> You can use any of the html5 frameworks, or plain python/cairo stuff.
>>>>> sugargames de not have to much development,
>>>>> and pygame/gtk do not work really well together.
>>>>>
>>>>> Gonzalo
>>>>>
>>>>>
>>>>>
>>>>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <
>>>>> laurent.bernabe at gmail.com> wrote:
>>>>>
>>>>> Hello everyone,
>>>>>
>>>>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I
>>>>> think, the latest sugar-build), I am planning to switch it from OLPCGames
>>>>> 1.6 to sugargames.
>>>>>
>>>>> But the sugargames tells that pango font is not supported. So, what is
>>>>> the best way to get started with fonts in SugarGames ? Do you have some
>>>>> links ? I searched over the web, and I found tutorials for Gtk3 and
>>>>> PangoCairo, but I don't know if these can work with SugarGames.
>>>>>
>>>>> Regards
>>>>>
>>>>> _______________________________________________
>>>>> Sugar-devel mailing list
>>>>> Sugar-devel at lists.sugarlabs.org
>>>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________ Sugar-devel mailing
>>>>> list Sugar-devel at lists.sugarlabs.org
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>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________ Sugar-devel mailing
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>>>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>>>
>>>>
>>>>
>>>
>>
>
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