<div dir="ltr">Thank you very much.<div><br></div><div>Maybe I can try developping the html activity version of my nearly finished application HitTheBalls (there are little stuffs to add like setting up some games levels, a main screen, and i18n) - renaming it to HitTheBallsWeb - and adding it as a branch of my repository HitTheBalls. In fact, I must admit that I am much excited about trying to develop it in HTML5 activity, with the help of the getting started page <a href="http://developer.sugarlabs.org/activity.md.html">http://developer.sugarlabs.org/activity.md.</a> </div>
<div><br></div><div>Regards</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">2013/9/25 Manuel Quiñones <span dir="ltr"><<a href="mailto:manuq@laptop.org" target="_blank">manuq@laptop.org</a>></span><br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">2013/9/25 Daniel Narvaez <<a href="mailto:dwnarvaez@gmail.com">dwnarvaez@gmail.com</a>>:<br>
> Personally I wouldn't use gtk to write a game. As far as I know, a 2d<br>
> drawing API (cairo) is pretty much all you are going to get from it.<br>
><br>
> I would either keep using pygame, which doesn't integrate very well with gtk<br>
> (and hence sugar), but it works in the end.<br>
><br>
> Or even better I would use sugar-web. A wrapper should be possible even for<br>
> very old version of sugar, in theory.<br>
<br>
Yes, and there are many many options for graphic and game frameworks<br>
using canvas in JavaScript. Some I know of:<br>
<br>
<a href="http://kineticjs.com/" target="_blank">http://kineticjs.com/</a><br>
<a href="http://www.createjs.com/" target="_blank">http://www.createjs.com/</a><br>
<a href="http://paperjs.org/" target="_blank">http://paperjs.org/</a><br>
<a href="http://www.pixijs.com/" target="_blank">http://www.pixijs.com/</a><br>
<a href="http://craftyjs.com/" target="_blank">http://craftyjs.com/</a><br>
<a href="http://www.cocos2d-x.org/wiki/Cocos2d-html5" target="_blank">http://www.cocos2d-x.org/wiki/Cocos2d-html5</a><br>
<br>
and more.<br>
<span class="HOEnZb"><font color="#888888"><br>
--<br>
.. manuq ..<br>
</font></span></blockquote></div><br></div>