[Sugar-devel] SugarGames, GTK3 and fonts ?

laurent bernabe laurent.bernabe at gmail.com
Wed Sep 25 14:10:58 EDT 2013


It worked : thanks :)


2013/9/25 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>

> A new patch based on your latest commit.
> Now will must work.
>
> ------------------------------
> Date: Wed, 25 Sep 2013 19:28:11 +0200
> From: laurent.bernabe at gmail.com
> To: dwnarvaez at gmail.com
> CC: alanjas at hotmail.com; sugar-devel at lists.sugarlabs.org;
> gonzalo at laptop.org
> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>
>
>
>
> 2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>
>
>
> That would be awesome, please reach out to the list if you run into any
> issue!
>
>
> Ok, no problem. I've downloaded the WelcomeWeb activity, and looking at
> activity_custom.js, it does not seems to me that there is any difficult
> point, at least for a basic activity like my HitTheBalls.activity.
> Furthermore, I plan to rely on a canvas framework : KinectJS.
>
>
>
> Can all javascript libraries be integrated ? I think of a library based on
> canvas, like KinectJS (and after, why not WebGL one like X3DOM
> http://www.x3dom.org/?page_id=5, which gives a flash player whenever
> WebGL does not work, though I am still a beginner on OpenGL).
>
>
> In principle you can use any javascript library. WebGL is tricky though,
> it's likely old versions of Webkit won't support it at all. And even if
> supported it would be slow on the XO because of the lack of OpenGL
> acceleration.
>
>
> Ok, so OpenGL is not a very good idea.
>
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