[Sugar-devel] SugarGames, GTK3 and fonts ?

laurent bernabe laurent.bernabe at gmail.com
Wed Sep 25 12:53:55 EDT 2013


I thought about translating my application into a Sugar Web applications,
but :

   - I don't know well sugar web library (sorry, I went to the developper
   page, looking at sources :
   http://developer.sugarlabs.org/sugar-web/README.md.html)
   - The resulting program will probably not be compatible with sugar 0.94
   to 0.98

Otherwise I am very interested in writing a sugar web version, using
KinectJs for example.

Regards



2013/9/25 Daniel Narvaez <dwnarvaez at gmail.com>

> Personally I wouldn't use gtk to write a game. As far as I know, a 2d
> drawing API (cairo) is pretty much all you are going to get from it.
>
> I would either keep using pygame, which doesn't integrate very well with
> gtk (and hence sugar), but it works in the end.
>
> Or even better I would use sugar-web. A wrapper should be possible even
> for very old version of sugar, in theory.
>
>
> On 25 September 2013 13:23, laurent bernabe <laurent.bernabe at gmail.com>wrote:
>
>> I've applied the patch : but, as Gonzalo Odiard made me notice, perhaps
>> I'd better not rely on deprecated sugargame library any more : right ?
>> So I think I have to use plain gtk3 fonts and canvas (is there one ? I
>> did not find any note on the official python GTK3 tutorial :
>> http://python-gtk-3-tutorial.readthedocs.org/en/latest/), and also make
>> an activity class for the integration with the olpc (toolbar).
>>
>> Or can I use Pygames without the sugargame layer ? Because PyGame make
>> animations coding easier : I remember that in GTK2 I had some pains for
>> using threads : because in PyGTK2 there was a kind of restriction (though I
>> can't remember which) with threads coding.
>>
>> Regards
>>
>>
>> 2013/9/25 laurent bernabe <laurent.bernabe at gmail.com>
>>
>>> Thank you very much : I'll apply those changes today.
>>>
>>>
>>> 2013/9/25 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>
>>>> Copy the patch to your GIT folder and do:
>>>>
>>>> git apply 0001-....
>>>>
>>>> After, if you like the changes, can commit them.
>>>>
>>>> In Pygame, when you do:
>>>>
>>>> font = pygame.font.Font(None, 30)
>>>>
>>>> It selects the default font of the system (I don't know the name).
>>>>
>>>> If you want to see all fonts:
>>>>
>>>> all_fonts = pygame.font.get_fonts()
>>>>
>>>> Or load a specific font:
>>>>
>>>> font = pygame.font.Font("path/to/the/font/my_font.ttf", 30)
>>>>
>>>> Regards!
>>>>
>>>> Alan
>>>>
>>>> ------------------------------
>>>> Date: Tue, 24 Sep 2013 20:32:27 +0200
>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>> From: laurent.bernabe at gmail.com
>>>> To: alanjas at hotmail.com
>>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>>>
>>>> Thanks for your patch Alan : how must I apply them ? (I have not used
>>>> patch before).
>>>>
>>>> Yes, I am very happy that you purpose me to develop the GTK2 version :)
>>>> I have tried to do my best to code in respect with pep8 (using autopep8
>>>> program) and pyflakes.
>>>>
>>>> What are the default fonts in Sugar ? (Sorry, I did not look for
>>>> standards)
>>>>
>>>> Regards
>>>>
>>>>
>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>
>>>> I have this patchs for you.
>>>> One to evite track .pyc and other extensions that no have sense add to
>>>> git.
>>>>
>>>> The second, it's a few of changes for that you code works with
>>>> Sugargames
>>>> library.
>>>> You must make another few of changes. I use the default font, for
>>>> example.
>>>>
>>>> If you want, you can do the GTK3 version and I translate to GTK2 :-)
>>>>
>>>> Regards!
>>>>
>>>> Alan
>>>>
>>>> ------------------------------
>>>> Date: Tue, 24 Sep 2013 14:56:31 -0300
>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>> From: gonzalo at laptop.org
>>>> To: laurent.bernabe at gmail.com
>>>> CC: alanjas at hotmail.com; sugar-devel at lists.sugarlabs.org
>>>>
>>>> No problem.
>>>> In fact, tusmath is a c game, and that is a problem,
>>>> because is not multiplatform.
>>>> Go ahead, but look at it to see what they do.
>>>>
>>>> Gonzalo
>>>>
>>>>
>>>> On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <
>>>> laurent.bernabe at gmail.com> wrote:
>>>>
>>>> Oups sorry
>>>>
>>>> I did not notice that there was a similar game.
>>>>
>>>> In fact, I am lacking ideas.
>>>>
>>>> Regards
>>>>
>>>>
>>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>>
>>>> If you add a mode similar to tuxmath,
>>>> may be we can kill that game finally......
>>>>
>>>> While the pedagogy of tuxmath is not the best,
>>>> every deployment ask for it
>>>>
>>>> Gonzalo
>>>>
>>>>
>>>> On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe <
>>>> laurent.bernabe at gmail.com> wrote:
>>>>
>>>> Thank you.
>>>>
>>>> So I think I'll try to develop for both GTK2 and GTK3.
>>>>
>>>>  It's a game, and I have nearly finished it for OLPC 0.100 :
>>>> https://git.sugarlabs.org/hittheballs/hittheballs
>>>>
>>>> It's a very simple game where balls with operations goes across a
>>>> screen area, and user must choose good one(s).
>>>>
>>>> Regards
>>>>
>>>>
>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>
>>>> My case:
>>>>
>>>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only
>>>> with a link of my GIT folder
>>>> to ~/Activities and I'm ready to test it!
>>>>
>>>> - For latest: I download the sugar-build and works. But in certain
>>>> moment, it begin with a grade of complex
>>>> that I don't like. Now with the broot system, it's a bit complicated.
>>>> But "is what you get".
>>>>
>>>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two
>>>> different
>>>> activities. There are ways in python to check wich version of gtk you
>>>> have in the system
>>>> and run a gtk2 or gtk3 activity. But that needs extra work to update
>>>> both "branchs".
>>>>
>>>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>>> activity)
>>>>
>>>> I don't know wich type of activity you want to do. It's a game?
>>>>
>>>> ------------------------------
>>>> Date: Tue, 24 Sep 2013 19:21:17 +0200
>>>> From: laurent.bernabe at gmail.com
>>>> To: alanjas at hotmail.com
>>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>
>>>> Hello
>>>>
>>>> In fact I am developping against GTK3 because I have the latest
>>>> sugar-build, which holds the 0.100 version.
>>>>
>>>> Otherwise, I can download the 0.94 or some versions under in
>>>> SugarOnAStick format, or in a VirtualBox format : but this way I have
>>>> difficulties for transferring easily the project from my host system to the
>>>> guest sugar one. I tried, in VirtualBox, to use the guest additions in
>>>> order to share a folder between the host and guest systems (some years
>>>> ago), but I did not manage.
>>>>
>>>> Also, I don't know how to develop the application so that it supports
>>>> both gtk2 and gtk3.
>>>>
>>>> And I was also planning to port the activity to a web acitvity, instead
>>>> of a gtk one, but it may not be available to many OLPC that way. And I
>>>> don't know where to start.
>>>>
>>>> So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>>> activity)
>>>>
>>>> Regards.
>>>>
>>>>
>>>>
>>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>>
>>>> Hi,
>>>>
>>>> You only will make a GTK3 version?
>>>> The latest sugar (0.100) is not used in any deployment:
>>>> in all countries we have Sugar 0.94 or less.
>>>>
>>>> Would be good have a GTK2 version of that activity.
>>>>
>>>> Regards!
>>>>
>>>> Alan
>>>>
>>>> ------------------------------
>>>> Date: Tue, 24 Sep 2013 16:45:13 +0200
>>>> From: laurent.bernabe at gmail.com
>>>> To: gonzalo at laptop.org
>>>> CC: sugar-devel at lists.sugarlabs.org
>>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>>
>>>> Thank you very much.
>>>>
>>>> I'll try with Python/Cairo/Gtk3.
>>>>
>>>>
>>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>>
>>>> If you are not porting a existing olpcgames application,
>>>> I suggest you use something else.
>>>> You can use any of the html5 frameworks, or plain python/cairo stuff.
>>>> sugargames de not have to much development,
>>>> and pygame/gtk do not work really well together.
>>>>
>>>> Gonzalo
>>>>
>>>>
>>>>
>>>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <
>>>> laurent.bernabe at gmail.com> wrote:
>>>>
>>>> Hello everyone,
>>>>
>>>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I
>>>> think, the latest sugar-build), I am planning to switch it from OLPCGames
>>>> 1.6 to sugargames.
>>>>
>>>> But the sugargames tells that pango font is not supported. So, what is
>>>> the best way to get started with fonts in SugarGames ? Do you have some
>>>> links ? I searched over the web, and I found tutorials for Gtk3 and
>>>> PangoCairo, but I don't know if these can work with SugarGames.
>>>>
>>>> Regards
>>>>
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>>>>
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>>>>
>>>>
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>>>>
>>>>
>>>>
>>>>
>>>>
>>>
>>
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>
>
> --
> Daniel Narvaez
>
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