[Sugar-devel] SugarGames, GTK3 and fonts ?

Daniel Narvaez dwnarvaez at gmail.com
Wed Sep 25 12:33:14 EDT 2013


Personally I wouldn't use gtk to write a game. As far as I know, a 2d
drawing API (cairo) is pretty much all you are going to get from it.

I would either keep using pygame, which doesn't integrate very well with
gtk (and hence sugar), but it works in the end.

Or even better I would use sugar-web. A wrapper should be possible even for
very old version of sugar, in theory.


On 25 September 2013 13:23, laurent bernabe <laurent.bernabe at gmail.com>wrote:

> I've applied the patch : but, as Gonzalo Odiard made me notice, perhaps
> I'd better not rely on deprecated sugargame library any more : right ?
> So I think I have to use plain gtk3 fonts and canvas (is there one ? I did
> not find any note on the official python GTK3 tutorial :
> http://python-gtk-3-tutorial.readthedocs.org/en/latest/), and also make
> an activity class for the integration with the olpc (toolbar).
>
> Or can I use Pygames without the sugargame layer ? Because PyGame make
> animations coding easier : I remember that in GTK2 I had some pains for
> using threads : because in PyGTK2 there was a kind of restriction (though I
> can't remember which) with threads coding.
>
> Regards
>
>
> 2013/9/25 laurent bernabe <laurent.bernabe at gmail.com>
>
>> Thank you very much : I'll apply those changes today.
>>
>>
>> 2013/9/25 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>
>>> Copy the patch to your GIT folder and do:
>>>
>>> git apply 0001-....
>>>
>>> After, if you like the changes, can commit them.
>>>
>>> In Pygame, when you do:
>>>
>>> font = pygame.font.Font(None, 30)
>>>
>>> It selects the default font of the system (I don't know the name).
>>>
>>> If you want to see all fonts:
>>>
>>> all_fonts = pygame.font.get_fonts()
>>>
>>> Or load a specific font:
>>>
>>> font = pygame.font.Font("path/to/the/font/my_font.ttf", 30)
>>>
>>> Regards!
>>>
>>> Alan
>>>
>>> ------------------------------
>>> Date: Tue, 24 Sep 2013 20:32:27 +0200
>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>> From: laurent.bernabe at gmail.com
>>> To: alanjas at hotmail.com
>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>>
>>> Thanks for your patch Alan : how must I apply them ? (I have not used
>>> patch before).
>>>
>>> Yes, I am very happy that you purpose me to develop the GTK2 version :)
>>> I have tried to do my best to code in respect with pep8 (using autopep8
>>> program) and pyflakes.
>>>
>>> What are the default fonts in Sugar ? (Sorry, I did not look for
>>> standards)
>>>
>>> Regards
>>>
>>>
>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>
>>> I have this patchs for you.
>>> One to evite track .pyc and other extensions that no have sense add to
>>> git.
>>>
>>> The second, it's a few of changes for that you code works with Sugargames
>>> library.
>>> You must make another few of changes. I use the default font, for
>>> example.
>>>
>>> If you want, you can do the GTK3 version and I translate to GTK2 :-)
>>>
>>> Regards!
>>>
>>> Alan
>>>
>>> ------------------------------
>>> Date: Tue, 24 Sep 2013 14:56:31 -0300
>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>> From: gonzalo at laptop.org
>>> To: laurent.bernabe at gmail.com
>>> CC: alanjas at hotmail.com; sugar-devel at lists.sugarlabs.org
>>>
>>> No problem.
>>> In fact, tusmath is a c game, and that is a problem,
>>> because is not multiplatform.
>>> Go ahead, but look at it to see what they do.
>>>
>>> Gonzalo
>>>
>>>
>>> On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <
>>> laurent.bernabe at gmail.com> wrote:
>>>
>>> Oups sorry
>>>
>>> I did not notice that there was a similar game.
>>>
>>> In fact, I am lacking ideas.
>>>
>>> Regards
>>>
>>>
>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>
>>> If you add a mode similar to tuxmath,
>>> may be we can kill that game finally......
>>>
>>> While the pedagogy of tuxmath is not the best,
>>> every deployment ask for it
>>>
>>> Gonzalo
>>>
>>>
>>> On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe <
>>> laurent.bernabe at gmail.com> wrote:
>>>
>>> Thank you.
>>>
>>> So I think I'll try to develop for both GTK2 and GTK3.
>>>
>>>  It's a game, and I have nearly finished it for OLPC 0.100 :
>>> https://git.sugarlabs.org/hittheballs/hittheballs
>>>
>>> It's a very simple game where balls with operations goes across a screen
>>> area, and user must choose good one(s).
>>>
>>> Regards
>>>
>>>
>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>
>>> My case:
>>>
>>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only
>>> with a link of my GIT folder
>>> to ~/Activities and I'm ready to test it!
>>>
>>> - For latest: I download the sugar-build and works. But in certain
>>> moment, it begin with a grade of complex
>>> that I don't like. Now with the broot system, it's a bit complicated.
>>> But "is what you get".
>>>
>>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two
>>> different
>>> activities. There are ways in python to check wich version of gtk you
>>> have in the system
>>> and run a gtk2 or gtk3 activity. But that needs extra work to update
>>> both "branchs".
>>>
>>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>> activity)
>>>
>>> I don't know wich type of activity you want to do. It's a game?
>>>
>>> ------------------------------
>>> Date: Tue, 24 Sep 2013 19:21:17 +0200
>>> From: laurent.bernabe at gmail.com
>>> To: alanjas at hotmail.com
>>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>
>>> Hello
>>>
>>> In fact I am developping against GTK3 because I have the latest
>>> sugar-build, which holds the 0.100 version.
>>>
>>> Otherwise, I can download the 0.94 or some versions under in
>>> SugarOnAStick format, or in a VirtualBox format : but this way I have
>>> difficulties for transferring easily the project from my host system to the
>>> guest sugar one. I tried, in VirtualBox, to use the guest additions in
>>> order to share a folder between the host and guest systems (some years
>>> ago), but I did not manage.
>>>
>>> Also, I don't know how to develop the application so that it supports
>>> both gtk2 and gtk3.
>>>
>>> And I was also planning to port the activity to a web acitvity, instead
>>> of a gtk one, but it may not be available to many OLPC that way. And I
>>> don't know where to start.
>>>
>>> So what do you advice me ? (developping in GTK2, GTK3, and/or web
>>> activity)
>>>
>>> Regards.
>>>
>>>
>>>
>>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>>
>>> Hi,
>>>
>>> You only will make a GTK3 version?
>>> The latest sugar (0.100) is not used in any deployment:
>>> in all countries we have Sugar 0.94 or less.
>>>
>>> Would be good have a GTK2 version of that activity.
>>>
>>> Regards!
>>>
>>> Alan
>>>
>>> ------------------------------
>>> Date: Tue, 24 Sep 2013 16:45:13 +0200
>>> From: laurent.bernabe at gmail.com
>>> To: gonzalo at laptop.org
>>> CC: sugar-devel at lists.sugarlabs.org
>>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>>
>>> Thank you very much.
>>>
>>> I'll try with Python/Cairo/Gtk3.
>>>
>>>
>>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>>
>>> If you are not porting a existing olpcgames application,
>>> I suggest you use something else.
>>> You can use any of the html5 frameworks, or plain python/cairo stuff.
>>> sugargames de not have to much development,
>>> and pygame/gtk do not work really well together.
>>>
>>> Gonzalo
>>>
>>>
>>>
>>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <
>>> laurent.bernabe at gmail.com> wrote:
>>>
>>> Hello everyone,
>>>
>>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I
>>> think, the latest sugar-build), I am planning to switch it from OLPCGames
>>> 1.6 to sugargames.
>>>
>>> But the sugargames tells that pango font is not supported. So, what is
>>> the best way to get started with fonts in SugarGames ? Do you have some
>>> links ? I searched over the web, and I found tutorials for Gtk3 and
>>> PangoCairo, but I don't know if these can work with SugarGames.
>>>
>>> Regards
>>>
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>>
>
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-- 
Daniel Narvaez
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