[Sugar-devel] SugarGames, GTK3 and fonts ?
laurent bernabe
laurent.bernabe at gmail.com
Wed Sep 25 12:48:17 EDT 2013
Sorry but I couldn't apply the patch (maybe because I've already pushed the
commit with the patchs 1 and 2) :
error: patch failed: activity.py:13
error: activity.py: patch does not apply
error: patch failed: main_game.py:158
error: main_game.py: patch does not apply
Regards
2013/9/25 laurent bernabe <laurent.bernabe at gmail.com>
> Thanks,
>
> so I'll go on using sugar games.
> I'll apply your patch right now :)
>
> Regards.
>
>
> 2013/9/25 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>
>> SugarGames is a "bit" deprecated but works. There are a lot of activities
>> that uses it.
>> In my case, all my activities (except one) uses SugarGames library.
>>
>> To do a toolbar, only add a few lines in activity.py like the patch
>> attached.
>> I test on sugar-build and works good!
>>
>> You can use PyGame directly, but when activity loads, it open another
>> window and
>> you not have the sugar toolbars.
>>
>> And yes.. Pygame is the better python game library!
>>
>> Regards!
>>
>> Alan
>>
>> ------------------------------
>> Date: Wed, 25 Sep 2013 13:23:07 +0200
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>> From: laurent.bernabe at gmail.com
>> To: alanjas at hotmail.com
>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>
>> I've applied the patch : but, as Gonzalo Odiard made me notice, perhaps
>> I'd better not rely on deprecated sugargame library any more : right ?
>> So I think I have to use plain gtk3 fonts and canvas (is there one ? I
>> did not find any note on the official python GTK3 tutorial :
>> http://python-gtk-3-tutorial.readthedocs.org/en/latest/), and also make
>> an activity class for the integration with the olpc (toolbar).
>>
>> Or can I use Pygames without the sugargame layer ? Because PyGame make
>> animations coding easier : I remember that in GTK2 I had some pains for
>> using threads : because in PyGTK2 there was a kind of restriction (though I
>> can't remember which) with threads coding.
>>
>> Regards
>>
>>
>> 2013/9/25 laurent bernabe <laurent.bernabe at gmail.com>
>>
>> Thank you very much : I'll apply those changes today.
>>
>>
>> 2013/9/25 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>
>> Copy the patch to your GIT folder and do:
>>
>> git apply 0001-....
>>
>> After, if you like the changes, can commit them.
>>
>> In Pygame, when you do:
>>
>> font = pygame.font.Font(None, 30)
>>
>> It selects the default font of the system (I don't know the name).
>>
>> If you want to see all fonts:
>>
>> all_fonts = pygame.font.get_fonts()
>>
>> Or load a specific font:
>>
>> font = pygame.font.Font("path/to/the/font/my_font.ttf", 30)
>>
>> Regards!
>>
>> Alan
>>
>> ------------------------------
>> Date: Tue, 24 Sep 2013 20:32:27 +0200
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>> From: laurent.bernabe at gmail.com
>> To: alanjas at hotmail.com
>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>>
>> Thanks for your patch Alan : how must I apply them ? (I have not used
>> patch before).
>>
>> Yes, I am very happy that you purpose me to develop the GTK2 version :)
>> I have tried to do my best to code in respect with pep8 (using autopep8
>> program) and pyflakes.
>>
>> What are the default fonts in Sugar ? (Sorry, I did not look for
>> standards)
>>
>> Regards
>>
>>
>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>
>> I have this patchs for you.
>> One to evite track .pyc and other extensions that no have sense add to
>> git.
>>
>> The second, it's a few of changes for that you code works with Sugargames
>> library.
>> You must make another few of changes. I use the default font, for example.
>>
>> If you want, you can do the GTK3 version and I translate to GTK2 :-)
>>
>> Regards!
>>
>> Alan
>>
>> ------------------------------
>> Date: Tue, 24 Sep 2013 14:56:31 -0300
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>> From: gonzalo at laptop.org
>> To: laurent.bernabe at gmail.com
>> CC: alanjas at hotmail.com; sugar-devel at lists.sugarlabs.org
>>
>> No problem.
>> In fact, tusmath is a c game, and that is a problem,
>> because is not multiplatform.
>> Go ahead, but look at it to see what they do.
>>
>> Gonzalo
>>
>>
>> On Tue, Sep 24, 2013 at 2:49 PM, laurent bernabe <
>> laurent.bernabe at gmail.com> wrote:
>>
>> Oups sorry
>>
>> I did not notice that there was a similar game.
>>
>> In fact, I am lacking ideas.
>>
>> Regards
>>
>>
>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>
>> If you add a mode similar to tuxmath,
>> may be we can kill that game finally......
>>
>> While the pedagogy of tuxmath is not the best,
>> every deployment ask for it
>>
>> Gonzalo
>>
>>
>> On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe <
>> laurent.bernabe at gmail.com> wrote:
>>
>> Thank you.
>>
>> So I think I'll try to develop for both GTK2 and GTK3.
>>
>> It's a game, and I have nearly finished it for OLPC 0.100 :
>> https://git.sugarlabs.org/hittheballs/hittheballs
>>
>> It's a very simple game where balls with operations goes across a screen
>> area, and user must choose good one(s).
>>
>> Regards
>>
>>
>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>
>> My case:
>>
>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only
>> with a link of my GIT folder
>> to ~/Activities and I'm ready to test it!
>>
>> - For latest: I download the sugar-build and works. But in certain
>> moment, it begin with a grade of complex
>> that I don't like. Now with the broot system, it's a bit complicated. But
>> "is what you get".
>>
>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two
>> different
>> activities. There are ways in python to check wich version of gtk you
>> have in the system
>> and run a gtk2 or gtk3 activity. But that needs extra work to update both
>> "branchs".
>>
>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web
>> activity)
>>
>> I don't know wich type of activity you want to do. It's a game?
>>
>> ------------------------------
>> Date: Tue, 24 Sep 2013 19:21:17 +0200
>> From: laurent.bernabe at gmail.com
>> To: alanjas at hotmail.com
>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>
>> Hello
>>
>> In fact I am developping against GTK3 because I have the latest
>> sugar-build, which holds the 0.100 version.
>>
>> Otherwise, I can download the 0.94 or some versions under in
>> SugarOnAStick format, or in a VirtualBox format : but this way I have
>> difficulties for transferring easily the project from my host system to the
>> guest sugar one. I tried, in VirtualBox, to use the guest additions in
>> order to share a folder between the host and guest systems (some years
>> ago), but I did not manage.
>>
>> Also, I don't know how to develop the application so that it supports
>> both gtk2 and gtk3.
>>
>> And I was also planning to port the activity to a web acitvity, instead
>> of a gtk one, but it may not be available to many OLPC that way. And I
>> don't know where to start.
>>
>> So what do you advice me ? (developping in GTK2, GTK3, and/or web
>> activity)
>>
>> Regards.
>>
>>
>>
>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>
>> Hi,
>>
>> You only will make a GTK3 version?
>> The latest sugar (0.100) is not used in any deployment:
>> in all countries we have Sugar 0.94 or less.
>>
>> Would be good have a GTK2 version of that activity.
>>
>> Regards!
>>
>> Alan
>>
>> ------------------------------
>> Date: Tue, 24 Sep 2013 16:45:13 +0200
>> From: laurent.bernabe at gmail.com
>> To: gonzalo at laptop.org
>> CC: sugar-devel at lists.sugarlabs.org
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>
>> Thank you very much.
>>
>> I'll try with Python/Cairo/Gtk3.
>>
>>
>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>
>> If you are not porting a existing olpcgames application,
>> I suggest you use something else.
>> You can use any of the html5 frameworks, or plain python/cairo stuff.
>> sugargames de not have to much development,
>> and pygame/gtk do not work really well together.
>>
>> Gonzalo
>>
>>
>>
>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <
>> laurent.bernabe at gmail.com> wrote:
>>
>> Hello everyone,
>>
>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I think,
>> the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to
>> sugargames.
>>
>> But the sugargames tells that pango font is not supported. So, what is
>> the best way to get started with fonts in SugarGames ? Do you have some
>> links ? I searched over the web, and I found tutorials for Gtk3 and
>> PangoCairo, but I don't know if these can work with SugarGames.
>>
>> Regards
>>
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