[IAEP] "Fun-Sized Sugar"… Why Not?

Daniel Narvaez dwnarvaez at gmail.com
Sun Nov 10 13:17:43 EST 2013


I think what you are proposing is consistent with the current development
direction. Sugar in a website is more defined, there are even several
activities that should already work that way. Sugar as an Android
application needs more research but independently from the implementation
(I just expressed some of my thoughts about it in another thread) I think
it's a good concept, we should keep it in mind.

So the work on this is started already and it's advanced enough that people
should able to get involved. We need to put the bits together, for example
bringing up a website, and we a need a lot more eyes and hands. But it's...
Just work. Please get involved, if you need pointers, I will be happy to
give them (as other people on sugar-devel, I'm sure). I'm not writing much
code these days but focusing on helping people to do it.

On Sunday, 10 November 2013, Caryl Bigenho wrote:

> Hi Folks…
> First I would like to state that I fully support the maintenance and
> expansion of Sugar for the XO family and believe that should be one of the
> main goals of Sugar Labs as we move into the future.
> That said, I want to speak out in favor of developing a different version
> of Sugar that could be distributed worldwide, either (1) to the many
> Android tablets and phones that are or will be in the hands of children and
> teachers, in the form of an app available free at the PlayStore or, (2) on
> its own new website where students could create projects., much like that
> of Scratch (http://scratch.mit.edu/projects/editor/?tip_bar=getStarted).
> My reasons for advocating this approach are several, including such things
> as:
>  The large number of devices already in use that could  utilize Sugar in
> this way
>  The large number of new users that could be continuously added (unlike
> for the XO)
>  There are probably any more people are able to create and work in HTML5,
> CSS, and JavaScript than can program Sugar Activities in Python.
> Of course, this would necessitate starting most of these from scratch, but
> the project could be started with a small set of key Activities that would
> allow users to have the Sugar experience and begin using it for Project
> Based Learning.
> I have put together a small mind-map (attached) showing what this might
> include for starters. There would be a set of resource Activities (such as
> the 4 shown on the map) and a set of "creating" Activities (like the 4 on
> the map) that would use some or all of the resource Activities to create
> curriculum based projects. As time goes on, more Activities could be added
> to updates.
> Recruiting for this project could reach out to new volunteers at places
> like SCaLE and Linux Users Groups.  I would love to help work with a small
> team to recruit and organize this effort. I am just a beginner at HTML, but
> understand a lot about Sugar and how to use it for learning.
> Caryl

Daniel Narvaez
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