Hi,<div><br></div><div>I think what you are proposing is consistent with the current development direction. Sugar in a website is more defined, there are even several activities that should already work that way. Sugar as an Android application needs more research but independently from the implementation (I just expressed some of my thoughts about it in another thread) I think it's a good concept, we should keep it in mind.</div>
<div><br></div><div>So the work on this is started already and it's advanced enough that people should able to get involved. We need to put the bits together, for example bringing up a website, and we a need a lot more eyes and hands. But it's... Just work. Please get involved, if you need pointers, I will be happy to give them (as other people on sugar-devel, I'm sure). I'm not writing much code these days but focusing on helping people to do it.<br>
<br>On Sunday, 10 November 2013, Caryl Bigenho wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<div><div dir="ltr"><font face="Comic Sans MS">Hi Folks…</font><br>
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<font face="Comic Sans MS">First I would like to state that I fully support the maintenance and expansion of Sugar for the XO family and believe that should be one of the main goals of Sugar Labs as we move into the future.</font><br>
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<font face="Comic Sans MS">That said, I want to speak out in favor of developing a different version of Sugar that could be distributed worldwide, either (1) to the many Android tablets and phones that are or will be in the hands of children and teachers, in the form of an app available free at the PlayStore or, (2) on its own new website </font><span style="font-family:'Comic Sans MS';font-size:10pt">where students could create projects.</span><span style="font-family:'Comic Sans MS';font-size:10pt">, much like that of Scratch (</span><a href="http://scratch.mit.edu/projects/editor/?tip_bar=getStarted" style="font-family:'Comic Sans MS';font-size:small" target="_blank">http://scratch.mit.edu/projects/editor/?tip_bar=getStarted</a><span style="font-family:'Comic Sans MS';font-size:10pt">). My reasons for advocating this approach are several, including such things as:</span><br>
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<font face="Comic Sans MS"><span style="white-space:pre-wrap"> </span>The large number of devices already in use that could utilize Sugar in this way</font><br>
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<font face="Comic Sans MS"><span style="white-space:pre-wrap"> </span>The large number of new users that could be continuously added (unlike for the XO)</font><br>
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<font face="Comic Sans MS"><span style="white-space:pre-wrap"> </span>There are probably any more people are able to create and work in HTML5, CSS, and JavaScript than can program Sugar Activities in Python.</font><br>
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<font face="Comic Sans MS">Of course, this would necessitate starting most of these from scratch, but the project could be started with a small set of key Activities that would allow users to have the Sugar experience and begin using it for Project Based Learning. </font><br>
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<font face="Comic Sans MS">I have put together a small mind-map (attached) showing what this might include for starters. There would be a set of resource Activities (such as the 4 shown on the map) and a set of "creating" Activities (like the 4 on the map) that would use some or all of the resource Activities to create curriculum based projects. As time goes on, more Activities could be added to updates. </font><br>
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<font face="Comic Sans MS">Recruiting for this project could reach out to new volunteers at places like SCaLE and Linux Users Groups. I would love to help work with a small team to recruit and organize this effort. I am just a beginner at HTML, but understand a lot about Sugar and how to use it for learning. </font><br>
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<font face="Comic Sans MS">Caryl</font><br> </div></div>
</blockquote></div><br><br>-- <br>Daniel Narvaez<br><br>