[IAEP] Physics - Lesson plans ideas?

Bill Kerr billkerr at gmail.com
Fri Aug 14 21:51:23 EDT 2009


I might try these next week and see how they go:
does altering the size of an object affect its drop time?
does joining objects together (large and small) affect drop time?
does altering the length of a pendulum affect its swing time?

before doing the above say what you think will happen
after doing the above say whether you think the physics program reflects
real world behaviour
(possibility of follow up real world experiments here)

design a catapult system to accurately hit
(a) stationary distant target (b) moving target (c) close target

build a complex or elegant building that doesn't fall down

other ideas along these lines?

*extra features I would like to see in physic*s:
copy shapes
move them while in setup mode
a timer

*icons*:
I think it would be better if the polygon icon looked like an irregular
shape rather than a regular hexagon

btw if there was a regular hexagon then you could use it to do some work
with tessellations in setup mode using the triangle, square, hexagon - if
you had the move feature in setup mode
eg. make a tessellation in setup mode and then support it so it doesn't fall
apart under gravity


On Fri, Aug 14, 2009 at 11:40 PM, Caroline Meeks <caroline at solutiongrove.com
> wrote:

> Yes, I think thats a good idea.  Also maybe its engineering principals not
> Physics that should be the learning objectives.
> What I'm realizing is that really I'm giving demos to teachers about h0w to
> use Sugar to support learning.  So what I want is a bunch of lessons using
> various different activities that are clearly aligned with any common
> curriculum objective.
>
> For Physics I think I want a really simple challenge that I can demo then
> have students solve it fairly quickly.  then I want a couple levels of
> additional challenge where students can solve problems in different ways.
>
>
>
>
> On Fri, Aug 14, 2009 at 4:47 AM, Bill Kerr <billkerr at gmail.com> wrote:
>
>> one possibility would be to not attempt to teach physics but to make a
>> game
>> good for introduction and also for teamwork
>>
>> see
>> http://xo-whs2009.blogspot.com/2009/08/wow-factor-physics.html
>>  <http://xo-whs2009.blogspot.com/2009/08/wow-factor-physics.html>
>> http://xo-whs2009.blogspot.com/2009/08/physics-games-screenshots_14.html
>>
>> <http://xo-whs2009.blogspot.com/2009/08/physics-games-screenshots_14.html>thinking
>> of extending to making a video of the game as per your suggestion here
>> Caroline
>>
>>  On Fri, Aug 14, 2009 at 10:33 AM, Caroline Meeks <
>> caroline at solutiongrove.com> wrote:
>>
>>>  Physics is so cool! One of the students today did a really great job
>>> with it:  http://www.youtube.com/watch?v=1nseWyxaN6g
>>> Does anyone have an idea for a 1 hour or so lesson I could do with
>>> Physics that would teach a Physics concept and still be incredibly engaging?
>>>
>>> --
>>> Caroline Meeks
>>> Solution Grove
>>> Caroline at SolutionGrove.com
>>>
>>> 617-500-3488 - Office
>>> 505-213-3268 - Fax
>>>
>>> _______________________________________________
>>> IAEP -- It's An Education Project (not a laptop project!)
>>> IAEP at lists.sugarlabs.org
>>> http://lists.sugarlabs.org/listinfo/iaep
>>>
>>
>>
>>
>>
>
>
> --
> Caroline Meeks
> Solution Grove
> Caroline at SolutionGrove.com
>
> 617-500-3488 - Office
> 505-213-3268 - Fax
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.sugarlabs.org/archive/iaep/attachments/20090815/81c507ff/attachment-0001.htm 


More information about the IAEP mailing list