[Sugar-devel] GSoC'14 Proposal: Turtle Art 3D

Manuel Quiñones manuq at laptop.org
Thu Mar 20 18:45:59 EDT 2014


hey sam,

2014-03-20 17:07 GMT-03:00 Sam Parkinson <sam.parkinson3 at gmail.com>:
> Hi Manuel,
>
> Three.is would be nice but GTKWebKit does not yet support it, doesn't it
> need webgl? ( Why didn't we just stay with geko!!!! Geko even supports
> webrtc! ) It says it is work in progress on their home page.

yes and no :)

1. threejs has canvas as backend too, so if you are not doing anything
too shiny (raytracing, bump mapping), you are fine with canvas

2. i think sugar-web should look forward to work on any standard
browser.  I saw webgl working in webkitgtk2
http://www.youtube.com/watch?v=pKO5EhVfPi0

>
> Sam
>
> On Mar 21, 2014 4:14 AM, "Manuel Quiñones" <manuq at laptop.org> wrote:
>>
>> 2014-03-20 11:48 GMT-03:00 Anubhav Jaiswal <anubhav2503 at gmail.com>:
>> >
>> > Dear All,
>> >
>> > I have drafted my GSoC 2014 proposal for the project : Turtle Art 3D
>> >
>> > http://wiki.sugarlabs.org/go/Summer_of_Code/2014/AnubhavJ/Turtle_Art_3D
>> >
>> > There's also a prototype that I created implementing the basic functions
>> > of Turtle Art 3D:
>> > https://github.com/Anubhav-J/TA3D
>> >
>> > It would be great to hear some feedback and comments on the proposal as
>> > well as ideas on improving the prototype from the community.
>>
>> Great!  I had to install PyOpenGL in order to run it (in Fedora, sudo
>> yum install PyOpenGL).
>>
>> I think the prototype can gain a lot if you allow the user to move the
>> camera.  Maybe make the camera rotate around the center of coordinates
>> when the user moves the mouse or does touch&drag on the screen.  That
>> is called "trackball camera" in some projects like ThreeJS.
>>
>> i'm very tempted to do a port in JS and ThreeJS :)  By the way have
>> you considered those technologies plus sugar-web for the project?
>>
>> --
>> .. manuq ..
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>
>
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-- 
.. manuq ..


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