[Sugar-devel] [IAEP] [support-gang] An Opportunity to bring vital content to the Sugar/XO world - Needs technical help.

Tomeu Vizoso tomeu at sugarlabs.org
Sun Jul 19 13:17:01 EDT 2009


On Sun, Jul 19, 2009 at 19:09, Caroline Meeks<caroline at solutiongrove.com> wrote:
>
>
> On Sun, Jul 19, 2009 at 12:48 PM, Gary C Martin <gary at garycmartin.com>
> wrote:
>>
>> Hi Tomeu,
>>
>> On 19 Jul 2009, at 10:51, Tomeu Vizoso wrote:
>>
>>> Hi,
>>>
>>> not sure why Caroline's email didn't reached IAEP, wrong email address?
>>>
>>> On Sun, Jul 19, 2009 at 02:17, Caryl Bigenho<cbigenho at hotmail.com> wrote:
>>>>
>>>> Hi Caroline,
>>>>
>>>> I agree that content is something we desperately need for Sugar and the
>>>> XO.
>>>> But, I don't quite understand your proposal.  Is Innovations For
>>>> Learning
>>>> offering us their software for free to adapt?
>>>
>>> They have offered at least some of it. More may come but I don't know
>>> about it yet. See:
>>>
>>>
>>> http://blog.tomeuvizoso.net/2009/05/progress-on-sugar-activities-with-swf.html
>>>
>>>> If so, what language is it
>>>> in?
>>>
>>> Flash, developed specifically to run on Gnash.
>>>
>>>> Is the source code available?
>>>
>>> Yes, though in the .fla format that as far as I know can only be
>>> edited with the proprietary tools from Adobe.
>>>
>>>> Or, is this something you think our volunteer programmers should try to
>>>> reverse-engineer and create for Sugar and the XO?
>>>
>>> Well, what I would like to see (but may not be what Caroline had in
>>> mind) is someone with access to the Adobe tools and some Flash
>>> knowledge to debug the EatBoom swf file and see why the game is not
>>> progressing to the next levels after the first three or so sums have
>>> been completed.
>>
>> Just looking...
>>
>> :-( damn and blast... The .SWF played on my Mac also fails to progress
>> levels.
>>
>> :-( double damn and blast... I have MX2004 (which is really Flash v7 if
>> you ignore the annoying marketing naming fluff). The eatboom .FLA was last
>> saved by someone using Flash v9 on Windows (needed a binary hex editor to
>> find that out) and will not open here – so there's no way I can fix – pity
>> this level of content could have been compatible with Flash v4!
>>
>> :-( triple damn and blast... I used a (recent) flash de-compiler to
>> convert the .SWF into a v7 .FLA. I can access all the project/code/media,
>> but the levels still didn't progress (though I could always get through the
>> exit). There should be 3 levels (see attached images), and two game over
>> (failure/success):
>>
>
> Hmm, any chance its not supposed to progress automatically? Maybe it is
> waiting for something from the Classroom Management System before it allows
> you to go on to the next level?

That was the initial guess from the IFL people, then they provided a
new version with that stuff stripped out. And this new version in
(some?) Adobe's Flash progresses automatically but in Gnash it
doesn't.

Regards,

Tomeu

>>
>>
>> Oh well, I did try. Anyone else have the latest Flash IDE want to give it
>> a shot? I did notice (though this may be an issue related to version
>> incompatibility) that the levels are often impossible to complete. Your
>> 'slug' can only pick up a number for a short amount of time, so if the
>> correct answer appears away from the door you can never get it to the exit
>> in time...
>>
>> FWIW, the .swf should play directly in a web browser with the Flash
>> plug-in to test, does this game actually play through the levels for anyone?
>> I've tested without luck in Safari with the latest Adobe Flash plug-in and
>> several other older stand alone Flash players. Here's the URL:
>>
>>
>> http://git.sugarlabs.org/projects/eatboom/repos/mainline/blobs/raw/5b9c64cb13145b0d90377a354d625afec14f1716/EatBoom.swf
>>
>> Regards,
>> --Gary
>>
>> P.S. If any one's interested :-) this was the main reason I stopped
>> developing with Flash (did it for about 5yrs professionally). Macromedia,
>> and maybe now Adobe used to mess with developers every ~2 years by breaking
>> their binary save formats, stopping the new IDE release from saving older
>> versions, and usually triggering a re-write of a good portion of your source
>> due to API breaks. It was great for one off short 'disposable' projects that
>> only had to be maintained for ~6 months, but a real pain if you had to keep
>> things working over a few years.
>>
>>
>
>
>
> --
> Caroline Meeks
> Solution Grove
> Caroline at SolutionGrove.com
>
> 617-500-3488 - Office
> 505-213-3268 - Fax
>


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