[sugar] sugar roadmap

Tomeu Vizoso tomeu
Mon Apr 14 15:01:27 EDT 2008


On Mon, Apr 14, 2008 at 3:10 AM, Benjamin M. Schwartz
<bmschwar at fas.harvard.edu> wrote:
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>  Patrick Dubroy wrote:
>  | On Sun, Apr 13, 2008 at 2:44 PM, Tomeu Vizoso <tomeu at tomeuvizoso.net>
> wrote:
>  |>  >  Another option would be to create a version of Sugar that appeals to
>  |>  >  programmers. But I can't imagine creating such a version that
> wouldn't
>  |>  >  require a lot of programming resources.
>  |
>  | So here's another question: are any of the Sugar developers using it
>  | as their desktop shell? I was thinking of giving that try. If all the
>  | Sugar developer were eating their own dogfood, I'll bet you'd get a
>  | programmer-friendly system in a hurry. In fact, I don't see why it
>  | would be considered to be programmer-friendly already -- it's got
>  | terminal and a text editor, what more do you need? ;-)
>
>  Yes: I take my XO with me to class and take notes in Write.  I used to
>  take my Thinkpad with me everywhere; now it never leaves my desk.  I run
>  unmodified Joyride builds on my XO, and I find the interface to be both
>  superb and useful.  I recently developed the DOSConsole activity solely on
>  the XO itself, not because I was trying to prove any point but because it
>  was the most convenient way.

I'm curious to know what your list of missing features and bugs looks like.

>  No: On my desktop I run in Xinerama with two different-sized LCDs.
>  Together, they have about 8 times the area of an XO screen.  Sugar will
>  never make sense for that hardware without a serious redesign.  On the
>  other hand, running individual activities in windows managed by Metacity
>  would probably work fine.

Agreed.

>  | Anyhow, speaking as someone who has only very recently gotten involved
>  | with the project, I can say that the Sugar interface was one of the
>  | most appealing things to me. I'm sure there are other  potential
>  | contributors out there who would be attracted for the same reasons.
>
>  Me too.  The project was vaguely interesting until I ran Sugar in Qemu, at
>  which point it became compelling.

Nice to hear that, please keep giving your feedback and suggestions.

Thanks,

Tomeu



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