[Sugar-devel] How to Make Activity Designers Happy , Parts I and II
cjb at laptop.org
Thu Jan 1 23:06:07 EST 2009
> can. Ouch,
The XO doesn't have much of a GPU, so I wouldn't be so worried about
other graphics on the XO.
> Many people will likely hate my promotion of Flash for learning
> activities. It's OK if you hate me and Flash. I do hope you
> recognize that we need a more developer-centric activity framework
> that uses web technologies.
Making activity development easier is an unarguably fine goal, but I
don't think there are any simple solutions. For example, do we even
have a Flash editor under Linux? Is the first instruction on how to
write activities for someone in the developing world going to be "First,
pirate a copy of Windows and Adobe Flash Professional, and then.."?
Chris Ball <cjb at laptop.org>
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