[Sugar-devel] [IAEP] How to Make Activity Designers Happy , Parts I and II
michael at laptop.org
Thu Jan 1 23:41:46 EST 2009
On Thu, Jan 01, 2009 at 11:06:07PM -0500, Chris Ball wrote:
> > Many people will likely hate my promotion of Flash for learning
> > activities. It's OK if you hate me and Flash. I do hope you
> > recognize that we need a more developer-centric activity framework
> > that uses web technologies.
>Making activity development easier is an unarguably fine goal, but I
>don't think there are any simple solutions.
> For example, do we even have a Flash editor under Linux?
What does this have to do with Brian's real points about the economic
factors underlying availability of programmer time?
(Tangentially: where did the GIMP, Inkscape, and Blender come from?)
> Is the first instruction on how to write activities for someone in the
> developing world going to be "First, pirate a copy of Windows and
> Adobe Flash Professional, and then.."?
Can we propose a workable counter-offer?
More information about the Sugar-devel