[Sugar-devel] How to get started as a Sugar Labs developer [v7]
Oluebube Oti
oluebubeoti at gmail.com
Mon Sep 9 23:21:01 EDT 2019
Thank you so much, I really appreciate the help.
> On Sep 9, 2019, at 10:21 PM, James Cameron <quozl at laptop.org> wrote:
>
>> On Mon, Sep 09, 2019 at 11:31:10AM +0100, Oluebube Oti wrote:
>> Thanks a lot. Please does this also apply to joining this team?
>
> Yes.
>
> You sent a screenshot of
> https://wiki.sugarlabs.org/go/Sugar_Labs/Getting_Involved#Designer
> It is out of date. Please look at the page history. That text was
> written in 2009. We had many contributors then (N > 80), so many they
> were able to specialise. Now, contributors are very few (N < 10), and
> are not formed into teams.
>
> Instead, because there are no regular graphic design contributors,
> what happens now is that the coding contributors like me have to do
> what they can, and either don't know who to ask when they need help
> with an art work task, or ask someone in private.
>
> The best way for you to get involved is what I said on 7th September;
> read the issues and pull requests of repositories of the software
> Sugarizer, Sugar, and Music Blocks. You must learn how to use GitHub,
> which is owned by Microsoft. You must use either Sugarizer, Sugar, or
> Music Blocks to know exactly what is needed for design. On GitHub you
> must talk with and listen to the core developers on those projects;
> that's Lionel Llaske for Sugarizer, myself for Sugar, and Walter
> Bender for Music Blocks.
>
> --
> James Cameron
> http://quozl.netrek.org/
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