[Sugar-devel] How to get started as a Sugar Labs developer [v7]

James Cameron quozl at laptop.org
Mon Sep 9 17:21:36 EDT 2019

On Mon, Sep 09, 2019 at 11:31:10AM +0100, Oluebube Oti wrote:
> Thanks a lot. Please does this also apply to joining this team?


You sent a screenshot of
It is out of date.  Please look at the page history.  That text was
written in 2009.  We had many contributors then (N > 80), so many they
were able to specialise.  Now, contributors are very few (N < 10), and
are not formed into teams.

Instead, because there are no regular graphic design contributors,
what happens now is that the coding contributors like me have to do
what they can, and either don't know who to ask when they need help
with an art work task, or ask someone in private.

The best way for you to get involved is what I said on 7th September;
read the issues and pull requests of repositories of the software
Sugarizer, Sugar, and Music Blocks.  You must learn how to use GitHub,
which is owned by Microsoft.  You must use either Sugarizer, Sugar, or
Music Blocks to know exactly what is needed for design.  On GitHub you
must talk with and listen to the core developers on those projects;
that's Lionel Llaske for Sugarizer, myself for Sugar, and Walter
Bender for Music Blocks.

James Cameron

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