[Sugar-devel] Thoughts on Collab

Tony Anderson tony_anderson at usa.net
Sun Aug 21 01:51:46 EDT 2016


Hi, Sam

The neighborhood view shows laptops that are connected by the network. I 
have no idea how you expect to have a concurrent connection with the 
school server and an ad hoc network (let alone those who are connected 
to different ad hoc networks). If you were successful, then all laptops 
would see messages on all four networks - which probably would increase 
latency.

Tony

On 07/25/2016 12:39 PM, Sam Parkinson wrote:
> The current system is confusing.  It limits your discovery of peers - 
> the neighbourhood view ether shows buddies from the school server OR 
> buddies from avahi (local network)
>
> In the new system, we will avoid this limitation.  You will be able to 
> see buddies on the schoolserver and avhai at the same time.  It will 
> not make a difference from a user perspective.
>
> If this makes the local network collaboration more widely used, I'm 
> excited about that.  Obviously, direct local communication has less 
> latency than using a server.  Less latency is a better user experience!
>
> Thanks,
> Sam
> On Mon, Jul 25, 2016 at 4:38 PM, Tony Anderson <tony_anderson at usa.net> 
> wrote:
>> Hi, Sam I am still having a problem. You were referring to XMPP not 
>> avahi. Tony On 07/25/2016 01:03 AM, Sam Parkinson wrote:
>>
>>     On Sun, Jul 24, 2016 at 9:35 PM, Tony Anderson
>>     <tony_anderson at usa.net <mailto:tony_anderson at usa.net>> wrote:
>>
>>         I'm sorry. I don't understand you. Currently collaboration in
>>         locations with a school server is done by ejabberd. This
>>         resulted from the fact that the original mesh and later ad
>>         hoc networks did not support the requirements of actual
>>         deployments. This means the software supports XMMP to connect
>>         with jabber servers. 
>>
>>     Avahi is *not* the mesh or adhoc network. Avahi broadcasts things
>>     over a local wifi network - one with routers and stuff. It
>>     doesn't do mesh or adhoc. 
>>

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