[Sugar-devel] [PATCH Maze] Avoid K_ESCAPE to quit the game SL #3461
Manuel Kaufmann
humitos at gmail.com
Thu May 31 19:36:12 EDT 2012
This is an old pygame behavior that we don't need in Sugar.
Signed-off-by: Manuel Kaufmann <humitos at gmail.com>
---
game.py | 4 +---
1 file changed, 1 insertion(+), 3 deletions(-)
diff --git a/game.py b/game.py
index 85f6d7f..4f904d5 100644
--- a/game.py
+++ b/game.py
@@ -175,9 +175,7 @@ class MazeGame:
if event.type == pygame.QUIT:
self.running = False
elif event.type == pygame.KEYDOWN:
- if event.key == pygame.K_ESCAPE:
- self.running = False
- elif event.key in (pygame.K_PLUS, pygame.K_EQUALS):
+ if event.key in (pygame.K_PLUS, pygame.K_EQUALS):
self.harder()
elif event.key == pygame.K_MINUS:
self.easier()
--
1.7.10
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