[Sugar-devel] Activities for teacher-oriented and mouse-based interactions?
walter.bender at gmail.com
Tue Sep 6 14:27:34 EDT 2011
On Tue, Sep 6, 2011 at 11:23 AM, Bastien <bzg at altern.org> wrote:
> All right, don't scream and run away.
> http://sankore.org/ is a project by a french governemental department
> (DIENA¹) for selling low-cost digital whiteboards to teachers in Africa.
> OLPC France has been sollicited by the DIENA back in october 2010, and
> I underlined the differences between the OLPC/Sugar educational approach
> and that of the Sankoré project:
> | Sankoré project | OLPC / Sugar |
> | one computer per teacher | one laptop per child |
> | digital whiteboards for teachers | small laptops for children |
> | in-school program | always-available learning resource |
> Still, since people from the Sankoré project appear to look favorably
> at Free Software in education (they opened the code for the Sankoré
> application -- http://open-sankore.org, are using Ubuntu and consider
> deploying Kiwix to let users browse Wikipedia offline) we kept in touch.
> Now a member of OLPC France, also working for the DIENA, is about to
> push the idea of having Sugar installed on the teachers laptop.
> 1) How would you consider this idea?
> 2) What set of meaningful activities would you pick up?
Beyond the usual suspects: web browser and other document and media
activities, I'd focus on activities such as Etoys and Turtle Art. But
also, many games could be done interactively with a class where
students are asked for their rationale as they suggest moves. I am
thinking for example of Sokoban.
> Hope you're still here. And thanks in advance for any answer!
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