[Sugar-devel] pygame activities stop XO sleep?
pgf at laptop.org
Sun Jan 2 18:16:08 EST 2011
> At 10:46 PM 31/12/2010, you wrote:
> >In addition to advice from James, you might also want to consider the case
> >when your activity is not in the user focus, as they switch away to a
> >different activity or use one of the home views. A few months back I added
> >some extra event checks to Physics so that it minimises its run loop work
> >when not in focus (updates come from a continious physics simulation so I
> >can't simply idle screen redraws when the user isn't interacting with the UI).
> >Line 47-49 set up the needed events:
> > http://git.sugarlabs.org/physics/mainline/blobs/master/activity.py#line47
> Hi Gary,
> I have looked at Physics before but your pointing me at the exact lines is
> a great help - it also gives me an appreciation of the usefulness of git :o)
> James' redraw idea is working well but sadly no-one seems able to assist
> with the problem of the XO-1 losing the ability to suspend even AFTER my
> activity exits. I hasten to add that my XO-1 suspends normally if I don't
> use my activity.
peter has told me off-list that he's running build 802 on his XO-1.
that's an ohmd build, and lots of other things were/are different as
well. i'm not sure what else to suggest. anyone else?
> PS I've just checked Physics on my XO-1 and it behaves in the same way. BTW
> this is not peculiar to my XO - my chief tester reported the same issue.
> Sugar-devel mailing list
> Sugar-devel at lists.sugarlabs.org
paul fox, pgf at laptop.org
More information about the Sugar-devel