[Sugar-devel] Fwd: Free From Malaria Game

Tomeu Vizoso tomeu at sugarlabs.org
Fri Jun 25 03:53:44 EDT 2010


On Thu, Jun 24, 2010 at 21:23, World Class Project- Dev Team
<develop at worldclassproject.org.uk> wrote:
> Hi James, Everyone
>
>
>
>> It is important that the health message be controlled by those who are
>
>> qualified to review it; medical professionals and research group
>
>
>
> I agree with you about the need to peer review health messages. However all
> of the content, the story, the text and the guidance has been resourced and
> motivated from peer reviewed scientific sources, I will put all citations
> and references on the world class project soon this weekend.
>
>
>
> Although we are not experts in Malaria research we are post-graduate
> students in biological sciences and have used our knowledge of the parasite
> and its epidemiology to construct the story. The health messages and
> guidance have also been sourced from UNICEF and WHO guidelines for malaria
> prevention, sometimes near ad verbatim. We would welcome reviews by health
> professionals however would like to note that the content covers the most
> basic/common knowledge of health messages with respect to Malaria
> prevention.
>
>
>
>> It is also important that Sugar Labs hosts software with a permissive
>> license.
>
>
>
> Our main concern is not about giving unrestricted creative commons access to
> end users, it relates to giving non-qualified people the ability to change
> the content, hence the creative commons restrictions on the images. The rest
> of the content, the software code, is open source and modifiable under
> GPL3.0 including the text of the story.

My unqualified (as I'm not a lawyer) understanding is that by using
that license you aren't taking the ability to change the content from
anybody, you just reserve some rights that you might be able to
enforce in a court.

So though I understand the intent, it may not end up helping in any
way, just the opposite.

Regards,

Tomeu

>
>
>> Perhaps this can be resolved by splitting the delivery software from the
>> content.
>
>
>
> I'm not quite sure what this means, however the delivery software contains
> the story book images, 2 games and maps of Malaria endemic regions. The
> only aspect that can be split is the text of the story.
>
>
>
> If this is the general consensus I can separate the textual narrative
> into localized content, i.e. a customizable text file to allow users to
> change the text content of the story. Although this risks having
> unmaintainable versions of the game, with possible different and possible
> conflicting messages. That is why we originally hoped to have a single
> generic narrative applicable to all Malaria endemic regions, which is then
> translated into various languages using pootle. This way a single
> "approved/reviewed" health message is translated into various languages, we
> can then perform an additional review of these translations by more
> qualified people. So far we have received one commentary on the narrative
> which helped us get the health message across.
>
>
>
> Joel
>
>
>
>>Then it might make it less offensive/scary to generalize the name?
>
>>(Generally, kids are pretty smart and you don't have to hit them over
>
>>the head with things like this.
>
>>Their parents, on the other hand, ... )
>
>
>
> Do you mean rename the game from FreeFromMalaria, is that what you mean
> when referring to scary/offensive?
>
>
>
>>Anyway, and apologizing for not taking the time to try the game,
>
>>World Class Project 殿, are you considering making the game playable
>
>>from both sides? In other words, giving it both an attack mode and a
>
>>protect mode?
>
>
>
> The 2 interactive games, in-between the comic are both attack and protect
> "mode". The first game is about attacking the host, the second is about
> swatting the mosquitoes and protecting from them until you "win" a bed net
> and window grill.
>
>
>
> I hope this goes some way in addressing the concerns,
>
>
>
> Thanks
>
> World Class Project
>
>
>
>
>
>
>
>
>
>
>
> On 24 June 2010 at 03:18 James Cameron <quozl at laptop.org> wrote:
>
>> On Wed, Jun 23, 2010 at 09:04:37AM -0300, Gonzalo Odiard wrote:
>> > Developer without a name wrote:
>> >
>> > > The images are not meant to be modified since it contains material and
>> > > information about health and we want to maintain the integrity of the
>> > > story
>> > > to the information displayed. All text is rendered as fonts and
>> > > strings and
>> > > a future release with Pootle annotation will be provided in order to
>> > > allow
>> > > translation and localisation.
>> >
>> > There are more disease associated to mosquitoes. In my country Dengue
>> > have the
>> > same preventions and the game will be very useful. Probably there are
>> > more
>> > situations where a modification of the game will be useful for a
>> > particular
>> > deployment.
>>
>> It is important that the health message be controlled by those who are
>> qualified to review it; medical professionals and research groups.
>>
>> Pootle translation may not be sufficient, since a translation won't
>> necessarily be reviewed by medical professionals.
>>
>> It is also important that Sugar Labs hosts software with a permissive
>> license.
>>
>> Perhaps this can be resolved by splitting the delivery software from the
>> content.
>>
>> --
>> James Cameron
>> http://quozl.linux.org.au/
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>
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