[Sugar-devel] SVG performance

Walter Bender walter.bender at gmail.com
Thu Dec 11 10:45:03 EST 2008


not a bad idea until we sort out this rendering issue.

-walter

On Thu, Dec 11, 2008 at 10:09 AM, Erik Blankinship <erikb at mediamods.com> wrote:
> Instead of starting with gifs, can't you render the svg once to bitmap, save
> the bitmaps into the activity's persistent rainbow directory ("tmp"?), and
> then attempt to always re-load from that directory first?
>
> On Sun, Dec 7, 2008 at 8:17 PM, Erik Blankinship <erikb at mediamods.com>
> wrote:
>>
>> Are you rendering SVGs to bitmaps once, and then using the bitmaps from
>> thereon?
>>
>> (This does not solve the svg performance problem, but attempts to limit
>> its effect).
>> On Sat, Dec 6, 2008 at 12:54 PM, Walter Bender <walter.bender at gmail.com>
>> wrote:
>>>
>>> I have been trying to speed up Turtle Art, which initializes much
>>> slower (4x) since I converted from GIF to SVG. I've tried a lot of
>>> tweaking, such as eliminating the linear gradients, in an attempt to
>>> find out where the rendering bottleneck is (the file sizes are not
>>> sizes are about the same) to no avail. Anyone have any experience with
>>> such things?
>>
>
>



-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org


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