[Sugar-devel] SVG performance
Erik Blankinship
erikb at mediamods.com
Thu Dec 11 10:09:18 EST 2008
Instead of starting with gifs, can't you render the svg once to bitmap, save
the bitmaps into the activity's persistent rainbow directory ("tmp"?), and
then attempt to always re-load from that directory first?
On Sun, Dec 7, 2008 at 8:17 PM, Erik Blankinship <erikb at mediamods.com>wrote:
> Are you rendering SVGs to bitmaps once, and then using the bitmaps from
> thereon?
>
> (This does not solve the svg performance problem, but attempts to limit its
> effect).
>
> On Sat, Dec 6, 2008 at 12:54 PM, Walter Bender <walter.bender at gmail.com>wrote:
>
>> I have been trying to speed up Turtle Art, which initializes much
>> slower (4x) since I converted from GIF to SVG. I've tried a lot of
>> tweaking, such as eliminating the linear gradients, in an attempt to
>> find out where the rendering bottleneck is (the file sizes are not
>> sizes are about the same) to no avail. Anyone have any experience with
>> such things?
>>
>
>
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