[sugar] Pygame
Andrew Clunis
orospakr
Fri Mar 16 20:31:34 EDT 2007
On Fri, 2007-03-16 at 19:23 -0400, Noah Kantrowitz wrote:
> Has there been a decision yet on including Pygame in the base system?
> Including dependencies it comes to about 3.7M, though I think this can
> be shrunk to about 2-2.5 by removing unneeded code (for example, only a
> small chunk of Numeric is actually needed). This is an API that many
> people are already familiar with, and I think it would help encourage
> more people to develop applications. If the size is a big concern, I had
> a concept to try making something API compatible but backending to
> GTK/Hippo/Cairo/CSound. This is looking a bit harder that I expected, so
> I figured I should ask first. Ideas, comments, concerns?'
As I just mentioned in the devel list, the only way SDL-based action
games are going to be any fun is if they are rendered at a small size
(800x600 or similar) and hardware scaled to fit the panel. Early
qualitative (and wildly inaccurate) measurements suggest that the XO
can't pull off fullscreen updates at 1200x900 anywhere near fast enough.
Apparently the Geode's display controller does have hardware scaling
(*phew*), but afaik it isn't really readily accessible to application or
library developers in any kind of standard way. Thus, SDL can't use it
yet.
Can anyone tell us more about this? I'm not an X guy by any stretch of
the imagination...
> --Noah Kantrowitz (aka coderanger)
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--
Regards,
Andrew Clunis
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