Sugar - punchline

Tomeu Vizoso tomeu at
Tue Feb 10 09:34:20 EST 2009

2009/2/10 Simon Schampijer <simon at>:
> Caroline Meeks wrote:
>> My favorite is "Sugar, because learning to learn is sweet!"
> I guess this brings us to an issue. Depending on the use case and the
> target audience the slogan might change. For example, yours is something
> for a sticker I would say. For a description in a software dialog one
> must describe in a few words best what you get.
> As well different audiences might expect different descriptions. A
> 'platform' does give a good explanation to technical people a
> 'playground' maybe more to educators etc


I think in this case the description/punch line will be seen by
distribution developers when they try to know what the 'sugar' package
is and by linux users that are browsing/searching in their
distributions installer what is available.

So I recommend that this line mentions that sugar is a platform for
learning and that it has the words education and games on it.



>> On Tue, Feb 10, 2009 at 8:53 AM, Simon Schampijer <simon at>wrote:
>>> Hi,
>>> so we have different areas (for example package descriptions) where we
>>> need a short and powerful description what Sugar is.
>>> Did we agreed on one already?
>>> Our business cards state 'A software playground for learning about
>>> learning' which I like for example.
>>> I think it would be great to invest in making sure we are all on the
>>> same page in our marketing efforts.
>>> Thanks,
>>>    Simon
>>> _______________________________________________
>>> Marketing mailing list
>>> Marketing at
> _______________________________________________
> Marketing mailing list
> Marketing at

More information about the Marketing mailing list