[IAEP] What makes examples good for novices? and How do we tell if an example is good for novices?
Dr. Gerald Ardito
gerald.ardito at gmail.com
Thu Feb 2 22:15:42 EST 2012
Your question made me think about research I read about a couple of years
ago. The researcher was investigating narratives between patients and
doctors. Their major finding was that patients naturally needed to narrate
what they were experiencing, and that close to 100% of the time, the doctor
stopped them from talking.
What makes the examples good is that are narrative, rather than functional.
For example, I want to do this, instead of here's how you define a class.
I hope this helps.
On Thu, Feb 2, 2012 at 7:56 PM, Steve Thomas <sthomas1 at gosargon.com> wrote:
> So I am taking a P2PU course On How to Teach Web Programmin to Free Range
> Learners<http://p2pu.org/en/groups/how-to-teach-webcraft-and-programming-to-free-range-students/>and a couple of questions came up:
> So I pose them to the community:
> 1. What makes examples good for novices?
> 2. How do we tell if an example is good for novices?
> Also where can I find a good set of examples for learning programming?
> It would be nice to have a curated set of "Great literature".
> Pointers to any research on the topic would be appreciated.
> IAEP -- It's An Education Project (not a laptop project!)
> IAEP at lists.sugarlabs.org
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