Steve,<div><br></div><div>Your question made me think about research I read about a couple of years ago. The researcher was investigating narratives between patients and doctors. Their major finding was that patients naturally needed to narrate what they were experiencing, and that close to 100% of the time, the doctor stopped them from talking.</div>
<div><br></div><div>What makes the examples good is that are narrative, rather than functional. For example, I want to do this, instead of here's how you define a class.</div><div><br></div><div>I hope this helps.</div>
<div><br></div><div>Gerald<br><br><div class="gmail_quote">On Thu, Feb 2, 2012 at 7:56 PM, Steve Thomas <span dir="ltr"><<a href="mailto:sthomas1@gosargon.com">sthomas1@gosargon.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
So I am taking a P2PU course On <a href="http://p2pu.org/en/groups/how-to-teach-webcraft-and-programming-to-free-range-students/" target="_blank">How to Teach Web Programmin to Free Range Learners</a> and a couple of questions came up:<br>
<br>So I pose them to the community:<br><ol><li>What makes examples good for novices?</li><li>How do we tell if an example is good for novices?</li></ol><p>Also where can I find a good set of examples for learning programming?<br>
</p><p>It would be nice to have a curated set of "Great literature".</p><p>Pointers to any research on the topic would be appreciated.<br></p><p>Stephen<br></p>
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