[Its.an.education.project] An "About" statement? (Was: untangling constructionism)
Pamela Jones
pj2 at groklaw.net
Mon May 5 17:22:34 CEST 2008
I'd add a fourth item, Greg, because I think it's the winning ticket in
sales going forward:
security.
We are talking about children. They must be protected from malware,
phishing, botnets, etc. That is *never* going to be possible with
Windows software, and that is how Sugar can be presented by the sales
people, I think. Not that it's infallible, because FOSS folks always
tell the truth, but I'd focus on it very hard as a selling point,
because the whole world knows Microsoft is not secure. The DOD knows it,
and they are switching to GNU/Linux because of it.
So why would any government/school wish to endanger their kids?
Greg DeKoenigsberg wrote:
> On Mon, 5 May 2008, Walter Bender wrote:
>
>> Another iteration:
>>
>> "It's an education project."
>>
>> Summary:
>>
>> (1) Learning practice and theory need to evolve as technology evolves;
>> we are discussing constructionist (and other learning theories) research
>> and practice;
>>
>> (2) We are engaging in an open dialog between the overlapping
>> communities of software developers and educators;
>>
>> (3) We are guiding Sugar software development, as it serves as a
>> tangible structural underpinning for the application of 1 and 2 above;
>> and
>>
>> (4) We are examining and discussing Sugar's educational importance.
>
> My $0.02:
>
> I am a novice in the language of constructivism, so I will speak directly
> to the parts of the conversation I understand, and feel that I can bring
> value to.
>
> IMHO, the revolutionary things about the Sugar interface, and the things
> that are therefore most worth defending, are the notions that (a) kids
> should be "sharing by default", and (b) kids should be able to tinker.
> These are the things that make "activities" different than "applications".
> If Sugar activities allow and encourage *both* of these behaviors, then
> they are successful. To anyone with any experience in free software
> development, the reasons for choosing free software for this endeavor are
> obvious, and need not be belabored.
>
> Other people continue to focus on "applications". Other people will
> tackle challenges like getting Flash to play on particular configurations,
> and tweaking hardware to benefit these kinds of applications. Good on
> them. It allows us to focus on solving the challenges that will
> *actually* make a difference long-term. Namely:
>
> 0. Making it *dead simple* to install Sugar everywhere.
> a. Which means packaging for every distro and every virtual machine,
> and removing hw-related olpc-isms wherever possible.
>
> 1. Making it *dead simple* to write Sugar activities.
> a. By demanding rock-stable apis, no matter the cost.
> b. And by making lots of awesome example code that uses these apis.
>
> 2. Making it *dead simple* to share Sugar activities.
> a. By figuring out an architecture that allows discovery of
> activities across the entire world... a hard problem. :)
>
>>From where I sit, these three challenges are the *only* things in the
> critical path (from an engineering perspective) right now. They are
> fundamental to creating the network effect that ultimately will be
> required to make Sugar successful. If I've learned any lesson in my years
> in Fedora, it's this: attempts to generate community are wasted if there
> is not an adequate architecture of participation to sustain that
> community.
>
> In the end, Sugar is a *software* platform that supports *constructionist
> learning* through the development of compelling educational *activities*.
> To paraphrase our favorite monkey boy: activites, activities, activities.
> Activities! Activities! Activities! EEEEEEEYAH!!!!!
>
> --g
>
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