[math4] Class start-up
Karsten Wade
kwade at redhat.com
Mon Mar 9 13:53:52 EDT 2009
On Sun, Mar 08, 2009 at 03:51:39PM -0500, Stephen Jacobs wrote:
> In general, in the Game Dev corner of the world, it's best to do a lot of
> prototyping first. Ideally you churn throw away prototypes to use with
> target audience members that focus on gameplay, so you don't get too married
> to your first attempts. Scratch and Etoys are probably good for this as well
> as for development.
That's the part where my plans[1] come in. I have a group of kids
with XOs who are going to test the math activities. This is a mostly
dedicated group -- two to four girls whose have XOs specifically to
test activities, and another two I can bring in for gaming (QA)
sprints. They are studying 3rd through 5th grade math, so this lands
perfectly in the middle (new content for some, review for others.) We
should be able to test multiple times a week, to keep up with
iterative development. We'll document what we learn, to help grow
this QA program.
This is the first part of the scheme; we hope to spin up some parents
and/or older siblings to help with the Python, but the 'XO Kids QA
team' is first.
- Karsten
[1] http://fedoraproject.org/wiki/User:Quaid/XO_development_plan#Activity_development_and_testing
--
Karsten 'quaid' Wade, Community Gardener
http://quaid.fedorapeople.org
AD0E0C41
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