[math4] Class start-up
Greg Dekoenigsberg
gdk at redhat.com
Sun Mar 8 21:43:43 EDT 2009
On Sun, 8 Mar 2009, Stephen Jacobs wrote:
>> /me blinks.
>
> Yah, me too. Gonna be quite the rollercoaster ride. If they don't Want
> to hang me by the end of the 10 weeks it'll be a good thing. I've
> actually run courses like this before that do things like take
> representatives from a couple of museums and have a class of students
> Build virtual exhibitions for them in 10 weeks. I did it from '95-01,
> starting when we coded everything in HTML by hand up to doing Flash
> sites before the museums were mostly capable of doing this stuff on
> their own. The difference this time is I won't be teaching them Python,
> e-toys or scratch, they'll need to do it on their own :-)
>
> The really encouraging thing is that if this takes off I'll have a good
> base to build on, especially since or CS department will be
> experimenting with teaching cs1-cs3 in Python next year :-)
THANK $DEITY. :)
> Yah, will need buy-in from the community and the folks on this
> (growing?) list to help us roll along
Well, I will be dragging as many people as I can to the party, rest
assured of that.
>>> Graphical or text only? It might be helpful to shoot for a game that's
>>> as visual as possible, making it more portable across languages and
>>> cultures. Has there been much thought given to that as an option?
>>
>> Go download and play "Mines of Elderlore" now:
>>
>> http://roguebasin.roguelikedevelopment.org/index.php?title=Mines_of_Elderlore
>
> Will wait til tomorrow :-)
> But will get the students to look at it.
>
>> Now imagine that before successfully attacking any monster, or drinking
>> a health potion, or performing some other important gameplay function,
>> you must answer a question of some kind. My emphasis was to find a
>> Free Software codebase that was simple, in Python, already worked, and
>> could be easily hacked. Hacked being the key word there.
>
> Makes sense. I'd like to see if me can move beyond straight questions
> and have them solve graphic problems like aligning items in the right
> geometrical forms to match a proof to do so. Might do parallel
> prototyping tracks in python and in either of the multimedia authoring
> packages on the machine to look at the strengths and weaknesses of each
> approach.
Yep. Hacking the game flow should be pretty straightforward for coders
with nominal skills; my hope is to have a bit of that work done Real Soon
Now. It's a turn-based game loop, so it shouldn't be too hard -- although
it's proving a bit tricky for me. But that might be because I haven't
written any substantive game code in, oh, twenty years. :)
> So it sounds like In addition to Eric's lecture I will have them
> download the game you've pinpointed and start doing some BG research as
> well. Once we've done that we can get our heads around some design
> concepts.
Brilliant.
--g
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