[Bugs] #990 LOW: Unpin object
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Sun Jun 28 15:31:20 EDT 2009
#990: Unpin object
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Reporter: erikos | Owner: garycmartin
Type: enhancement | Status: accepted
Priority: Low | Milestone: Unspecified by Release Team
Component: Physics | Version: Unspecified
Severity: Minor | Resolution:
Keywords: | Distribution: Unspecified
Status_field: New |
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Changes (by brian):
* cc: brian, sirkne at gmail.com (added)
Comment:
Looking through the
[http://pybox2d.googlecode.com/svn/epydoc/html/index.html pybox2d docs],
the B2Body.GetJointList() should return a list of b2JointEdges, which have
an attribute .joint which can be destroyed with
self.game.world.world.DestroyJoint(joint)
But I'm finding that .GetJointList() is returning a b2JointEdge (instead
of a list of edges), and that the b2JointEdge returned does not have an
attribute .joint.
Maybe we need to upgrade the version of pybox2d in Physics to get this
functionality? CCing Kne -- what do you think?
Replying to [comment:4 garycmartin]:
> Thanks Asaf, I guess the trick will be making sure a single destroy tool
smartly does either operation based on context. i.e. if you are near
enough to a joint/pin/motor remove it, otherwise try to destroy the body.
+1, that UI makes sense.
--
Ticket URL: <http://dev.sugarlabs.org/ticket/990#comment:5>
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