[Bugs] #990 LOW: Unpin object

SugarLabs Bugs bugtracker-noreply at sugarlabs.org
Thu Jun 25 10:51:01 EDT 2009


#990: Unpin object
----------------------------+-----------------------------------------------
    Reporter:  erikos       |          Owner:  garycmartin                
        Type:  enhancement  |         Status:  accepted                   
    Priority:  Low          |      Milestone:  Unspecified by Release Team
   Component:  Physics      |        Version:  Unspecified                
    Severity:  Minor        |     Resolution:                             
    Keywords:               |   Distribution:  Unspecified                
Status_field:  New          |  
----------------------------+-----------------------------------------------

Comment(by garycmartin):

 Replying to [comment:3 asaf]:
 > The method called in tools.py to destroy a body belongs to Box2D. There
 is a method to destroy joints as well. The destroy tool calls a method
 from elements called get_bodies_at_pos and then calls DestroyBody. We only
 need to create a similar method like get_joints_at_pos and then call
 DestroyJoint.

 Thanks Asaf, I guess the trick will be making sure a single destroy tool
 smartly does either operation based on context. i.e. if you are near
 enough to a joint/pin/motor remove it, otherwise try to destroy the body.

-- 
Ticket URL: <http://dev.sugarlabs.org/ticket/990#comment:4>
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