[Sugar-devel] Sugar on an PocketCHIP requires UI to work at 640x480

Walter Bender walter.bender at gmail.com
Thu May 5 18:11:49 EDT 2016


I should try to dig up the grayscale fonts I designed for IBM back in the
day. The worked well on low-res screens.

On Thu, May 5, 2016 at 5:05 PM, Eli Heuer <eliheuer at gmail.com> wrote:

> Awesome, I want one. Also, I would love to see a low-color raster version
> of sugar at 128x128 :)
>
> I used to design UI for Gameboy Advance games at 240x160. I like the
> constraint. One thing that frustrates me with many activities on my XO-1 is
> small, blurry, unreadable text. That just isn't a mistake designers can
> make when working with low-res raster type because the Em square can't
> really go below 8px.
>
> On Thu, May 5, 2016 at 4:14 PM Walter Bender <walter.bender at gmail.com>
> wrote:
>
>> Pretty extreme but pretty cool. FWIW, the first 15 years or so of my
>> computing career was spent working at 640x480 :)
>>
>> On Thu, May 5, 2016 at 3:59 PM, Dave Crossland <dave at lab6.com> wrote:
>>
>>> Hi
>>>
>>> It seems the closest thing to an XO being released this year is
>>> http://getchip.com/pages/pocketchip
>>>
>>> I was happy to finally see a 'dynabook' design
>>> (https://en.wikipedia.org/wiki/Dynabook :)
>>>
>>> I ordered one and asked their support line if anything special needs
>>> to be done to get Sugar working, and their response is below:
>>>
>>> ---------- Forwarded message ----------
>>> From: Ben Young (Next Thing Co. Crew) <support at nextthing.co>
>>> Date: 5 May 2016 at 15:54
>>> Subject: [Next Thing Co.] Re: Sugar on an PocketCHIP?
>>>
>>> > Brilliant!! Please may I repost your reply on the sugar-devel mailing
>>> list? :)
>>>
>>> Absolutely! Fun fact, one of our devs had actually looked at using
>>> Sugar for our default environment for CHIP during early stages of
>>> development.
>>>
>>> It may also interest you to know that we've created our own app-like
>>> interface for adding new pieces of software, etc.
>>>
>>> -- Ben
>>>
>>> ---------- Forwarded message ----------
>>> From: Ben Young (Next Thing Co. Crew) <support at nextthing.co>
>>> Date: 5 May 2016 at 14:49
>>> Subject: [Next Thing Co.] Re: Sugar on an PocketCHIP?
>>> To: Dave Crossland <dave at lab6.com>
>>>
>>> Hi Dave,
>>>
>>> There's some instructions on the Sugar Labs wiki
>>> [https://wiki.sugarlabs.org/go/Debian] for installing Sugar on Debian.
>>> However, the instructions point to using packages from the
>>> testing/stretch repository, and I only see it available in
>>> unstable/sid.
>>>
>>> I went through the process detailed under the "Using Sugar on Debian"
>>> section, with the exception of using 'sid' in place of 'stretch' in
>>> the first line. The install was ~400MB on top of our 600MB default
>>> install [this could be fairly easily trimmed down though] leaving
>>> ~2.6GB of free space.
>>>
>>> The installation went well, but there does seem to be a few small
>>> visual artifacts as a result of the 640x480 resolution. In the
>>> calculator for example, the equation entry field is smaller than the
>>> text being input into it.
>>>
>>> But in any case, the installation works, it just looks like the DE
>>> itself could use some TLC in regards to lower resolution
>>> compatibility. I would imagine in it's current state to be near
>>> unusable on a PocketCHIP.
>>>
>>> -- Ben
>>> _______________________________________________
>>> Sugar-devel mailing list
>>> Sugar-devel at lists.sugarlabs.org
>>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>>
>>
>>
>>
>> --
>> Walter Bender
>> Sugar Labs
>> http://www.sugarlabs.org
>> <http://www.sugarlabs.org>
>> _______________________________________________
>> Sugar-devel mailing list
>> Sugar-devel at lists.sugarlabs.org
>> http://lists.sugarlabs.org/listinfo/sugar-devel
>>
>


-- 
Walter Bender
Sugar Labs
http://www.sugarlabs.org
<http://www.sugarlabs.org>
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