[Sugar-devel] [GSoC] Font Editor: thoughts on UI/UX

Walter Bender walter.bender at gmail.com
Mon May 2 11:44:26 EDT 2016


Not 100% clear what you mean by Turtle scripting, but we extended Tuttle
Blocks last year to enable Apps to run Turtle code (using a URL to pass
data back and forth).
On May 2, 2016 11:28 AM, "Eli Heuer" <eliheuer at gmail.com> wrote:

> I'll be spending some time this week thinking about the UI/UX for the font
> editor activity and I'm inviting everyone involved to share their ideas
> here as well.
>
> A good starting point is the core ideas from the human interface
> guidelines(https://wiki.sugarlabs.org/go/Human_Interface_Guidelines).
> Particularly, I'm interested in how we can make this an activity, not an
> application.
>
> Font editor applications like TruFont, Robofont, Glyphs, etc. assume a
> high level of understanding of what a font is and how one is made. Per the
> HIG we need to keep in mind our users are inexperienced, young and
> international.
>
> One example of software with the UI/UX feel I would like to see is the
> original Kid Pix for the black and white Macintosh. You can read about it
> here: (http://red-green-blue.com/kid-pix-the-early-years), or use it with
> an emulator here: (https://jamesfriend.com.au/pce-js/).
>
> Also, is there an easy way we could include Logo(Turtle) scripting? If not
> that, some way users can make fun generative fonts on their first try?
>
>
>
>
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>
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