[Sugar-devel] What should be the ideal range for animations FPS ?

Manuel Quiñones manuq at laptop.org
Thu Jan 9 08:19:28 EST 2014


2014/1/8 Manuel Quiñones <manuq at laptop.org>:
> 2014/1/8 laurent bernabe <laurent.bernabe at gmail.com>:
>>
>>
>> 2014/1/8 James Cameron <quozl at laptop.org>
>>>
>>> On Wed, Jan 08, 2014 at 11:49:56AM +0100, laurent bernabe wrote:
>>> True, but if you make a simple test available, others can test it for
>>> you.
>>>
>>> Especially so if you can figure a way to give the test report on
>>> screen, like a frame rate achieved.
>>
>>
>>
>> If I've well understood, I should give a way to turn on/off the frame rate
>> display ?
>> (Like in some games / 3D frameworks).
>
> A display with the current FPS is great for testers.
>
> For your own tests, there are impressive debugging tools in web
> technologies that I never seen before.  The inspector timeline in
> Chrome, for example:
> https://developers.google.com/chrome-developer-tools/docs/timeline

This discussion made me start a new activity that could serve as
example.  In the attached images you can see the inspector timeline
being used   First the full page is painted, and after that only the
areas that changed are painted.  .

-- 
.. manuq ..
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