[Sugar-devel] SugarGames, GTK3 and fonts ?

Gonzalo Odiard gonzalo at laptop.org
Tue Sep 24 13:41:31 EDT 2013


If you add a mode similar to tuxmath,
may be we can kill that game finally......

While the pedagogy of tuxmath is not the best,
every deployment ask for it

Gonzalo


On Tue, Sep 24, 2013 at 2:37 PM, laurent bernabe
<laurent.bernabe at gmail.com>wrote:

> Thank you.
>
> So I think I'll try to develop for both GTK2 and GTK3.
>
> It's a game, and I have nearly finished it for OLPC 0.100 :
> https://git.sugarlabs.org/hittheballs/hittheballs
>
> It's a very simple game where balls with operations goes across a screen
> area, and user must choose good one(s).
>
> Regards
>
>
> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>
>> My case:
>>
>> - I use Ubuntu with sugar-emulator 0.96 to test GTK2 activities. Only
>> with a link of my GIT folder
>> to ~/Activities and I'm ready to test it!
>>
>> - For latest: I download the sugar-build and works. But in certain
>> moment, it begin with a grade of complex
>> that I don't like. Now with the broot system, it's a bit complicated. But
>> "is what you get".
>>
>> To make a GTK2 and GTK3 activity you need make 2 codes, and maybe, two
>> different
>> activities. There are ways in python to check wich version of gtk you
>> have in the system
>> and run a gtk2 or gtk3 activity. But that needs extra work to update both
>> "branchs".
>>
>> >So what do you advice me ? (developping in GTK2, GTK3, and/or web
>> activity)
>>
>> I don't know wich type of activity you want to do. It's a game?
>>
>> ------------------------------
>> Date: Tue, 24 Sep 2013 19:21:17 +0200
>> From: laurent.bernabe at gmail.com
>> To: alanjas at hotmail.com
>> CC: gonzalo at laptop.org; sugar-devel at lists.sugarlabs.org
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>
>> Hello
>>
>> In fact I am developping against GTK3 because I have the latest
>> sugar-build, which holds the 0.100 version.
>>
>> Otherwise, I can download the 0.94 or some versions under in
>> SugarOnAStick format, or in a VirtualBox format : but this way I have
>> difficulties for transferring easily the project from my host system to the
>> guest sugar one. I tried, in VirtualBox, to use the guest additions in
>> order to share a folder between the host and guest systems (some years
>> ago), but I did not manage.
>>
>> Also, I don't know how to develop the application so that it supports
>> both gtk2 and gtk3.
>>
>> And I was also planning to port the activity to a web acitvity, instead
>> of a gtk one, but it may not be available to many OLPC that way. And I
>> don't know where to start.
>>
>> So what do you advice me ? (developping in GTK2, GTK3, and/or web
>> activity)
>>
>> Regards.
>>
>>
>>
>> 2013/9/24 Alan Jhonn Aguiar Schwyn <alanjas at hotmail.com>
>>
>> Hi,
>>
>> You only will make a GTK3 version?
>> The latest sugar (0.100) is not used in any deployment:
>> in all countries we have Sugar 0.94 or less.
>>
>> Would be good have a GTK2 version of that activity.
>>
>> Regards!
>>
>> Alan
>>
>> ------------------------------
>> Date: Tue, 24 Sep 2013 16:45:13 +0200
>> From: laurent.bernabe at gmail.com
>> To: gonzalo at laptop.org
>> CC: sugar-devel at lists.sugarlabs.org
>> Subject: Re: [Sugar-devel] SugarGames, GTK3 and fonts ?
>>
>> Thank you very much.
>>
>> I'll try with Python/Cairo/Gtk3.
>>
>>
>> 2013/9/24 Gonzalo Odiard <gonzalo at laptop.org>
>>
>> If you are not porting a existing olpcgames application,
>> I suggest you use something else.
>> You can use any of the html5 frameworks, or plain python/cairo stuff.
>> sugargames de not have to much development,
>> and pygame/gtk do not work really well together.
>>
>> Gonzalo
>>
>>
>>
>> On Tue, Sep 24, 2013 at 11:16 AM, laurent bernabe <
>> laurent.bernabe at gmail.com> wrote:
>>
>> Hello everyone,
>>
>> As I am developping my game HitTheBalls for sugar 0.100 (I have, I think,
>> the latest sugar-build), I am planning to switch it from OLPCGames 1.6 to
>> sugargames.
>>
>> But the sugargames tells that pango font is not supported. So, what is
>> the best way to get started with fonts in SugarGames ? Do you have some
>> links ? I searched over the web, and I found tutorials for Gtk3 and
>> PangoCairo, but I don't know if these can work with SugarGames.
>>
>> Regards
>>
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