[Sugar-devel] SamplePlay-2.xo in Sandbox

Gonzalo Odiard gonzalo at laptop.org
Tue Oct 11 13:27:33 EDT 2011


Honestly, the text based activities do not "look right"
nor integrated in Sugar, and how you say, is very difficult do l10n.
You will have a better result spending a little time learning Gtk,
is not so difficult, and there are a lot of documentation.

Gonzalo

On Tue, Oct 11, 2011 at 12:34 PM, Art Hunkins <abhunkin at uncg.edu> wrote:

> **
> Chris,
>
> Thanks for your observation.
>
> I seriously considered the internationalization option prior to getting
> involved in writing Sugar activities.
>
> I found that what I wanted to do was *intensively* text-based, and that if
> I wanted control of the look of the text (i.e., text onscreen formatting),
> I'd need to carefully control it - often even down to the precise number of
> characters.
>
> Screen formatting especially became an issue with labels and associated
> text in widgets (e.g., buttons). The width of a widget would depend, for
> example, on the number of characters in the label - so how could I guarantee
> that widgets would be approximately the same size (along with corresponding
> text)?
>
> I've spent a lot of effort trying to get my text screens "looking right."
> An international approach would require a completely different and more
> graphics-oriented programming approach (and I'm sure, a far more technical
> one than I'm capable of).
>
> These are just *some* of my thoughts on the issue; I've a number of others.
> (Incidentally, in several of my activities, I've even included a
> supplementary .txt file with *further* explanations. It would certainly be
> feasible to translate these files *in toto* to different languages, and
> simply include them in the distribution. OTOH, the .txt files *supplement*
> rather than replace the on-screen materials.)
>
> I'm well aware that my "single-language-only" approach is probably unique
> to the world of Sugar; I would have liked to envisage a practical, feasible
> alternative that might "reach more children." I'd also appreciate feedback
> from developers, users, whomever who have looked at the activities (such as
> SamplePlay or FileMix). To date, I've received very little - no doubt at
> least partly because the activities are rather complex and clearly directed
> at older children.
>
> Art Hunkins
>
> ----- Original Message -----
> *From:* Chris Leonard <cjlhomeaddress at gmail.com>
> *To:* Art Hunkins <abhunkin at uncg.edu>
> *Cc:* sugar-devel at lists.sugarlabs.org
> *Sent:* Monday, October 10, 2011 10:43 PM
> *Subject:* Re: [Sugar-devel] SamplePlay-2.xo in Sandbox
>
> Art,
>
> Would you please consider setting up the internationaliization to make it
> possible to translate this activity?
>
>
> http://en.flossmanuals.net/make-your-own-sugar-activities/going-international-with-pootle/
>
> cjl
>
> On Mon, Oct 10, 2011 at 9:33 PM, Art Hunkins <abhunkin at uncg.edu> wrote:
>
>> I hate to bother someone again to reclaim my new version of SamplePlay
>> from the sandbox. It's been there for 5 or more days.
>>
>> Anything I should be doing to ring my bell louder? Or should I just wait
>> quietly?
>>
>> Thanks to whomever -
>>
>> Art Hunkins
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>>
>
>
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