[Sugar-devel] [DESIGN] Record UI

Gary Martin garycmartin at googlemail.com
Thu Mar 31 08:56:50 EDT 2011


Hi Gonzalo,

On 18 Mar 2011, at 15:15, Gonzalo Odiard wrote:

> I have prepared mockups about the changes I want to do in the Record UI. [1]
> The changes were discussed with Simon Schampijer and we take ideas from 
> Tom Staubitz.

Just following up from Sunday's design meeting:

	http://meeting.sugarlabs.org/sugar-meeting/meetings/2011-03-27T15:04:42

See the above log for details, but here's a quick summary:

- place the chronometer combo in the secondary toolbars, as opposed to the main toolbar

- write each object to Journal upon its creation rather than trying to write all of them at once on an Activity switch or Stop (which can feel like a crash/hang if you have recorded more than a few new objects)

- remove the (i) info icon from the toolbar and instead badge each media thumbnail on the bottom right corner with an info widget (icon still to be decided)

- use the Journal detail view API explicitly for editing individual object metadata information, rather than the custom info/take notes side bar, see Browse and its download complete alert for example code. We standardise on an edit details UI for all Activities that want to edit their metadata at any time, an existing proposal already being worked on [1].

- camera icon should be the one as seen in sugar-artwork for camera-external, need a similar styled icon for video (Walter has also recently started using camera-external in Turtle Art/Blocks)

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- I suggested the sugar-artwork microphone icon (lips) would be good for the audio recording icon (I believe it was originally designed for use as the device icon for a proposed microphone input gain control palette). We didn't formally +1 in the meeting, but worth considering if you don't find it controversial

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There is still some concern over the user interaction for a primary tool, with sub-toolbar, triggering a full screen canvas change (e.g. as mocked up in your Record camera vs video vs audio, and my Memorize play vs create UI modes), as it might be confusing to get back out of a mode (especially when triggered unexpectedly by hover delay). I'll make a test activity with this interaction for next Sunday's design meeting and see how it feels.

Regards,
--Gary

[1] Option 1. from Christian's 'detail view anywhere' mockups http://wiki.sugarlabs.org/go/File:Detailview_20110313.pdf

> Regards
> Gonzalo
> 
> [1] http://wiki.laptop.org/go/User:Godiard/Record/NewToolbar
> _______________________________________________
> Sugar-devel mailing list
> Sugar-devel at lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel



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