[Sugar-devel] Adding pybox2d to Sugar platform?

Gonzalo Odiard gonzalo at laptop.org
Mon Aug 15 08:39:11 EDT 2011


+1 to include pybox2d in the platform


 I am on the fence about this one only because your criteria for

> inclusion seem to create a pretty low threshold for adding a package
> and all that it implies (maintenance, support on all platforms, etc.).
> For example, I use a sprite library in over one-dozen activities.
> Should it be folded into Sugar core? By your criteria, yes. Maybe we
> should argue "is already in use in more than one Activity *by more
> than one developer*?
>
> -walter
>
>
There are two points to think about:
* pybox2d includes binaries, then if we want include in every activity the
binaries for all
the architectures, is difficult, the activity is bigger, etc.
* what is the stability of sprite or any activity we want promote to a
common place?

Gonzalo







> >
> > Regards,
> >   Simon
> >
> > PS: I have copied the 0.88 platform page over in order to bring it up to
> > date, help welcome [2].
> >
> > [1] http://code.google.com/p/pybox2d/
> > [2] http://wiki.sugarlabs.org/go/0.94/Platform_Components
> > _______________________________________________
> > Sugar-devel mailing list
> > Sugar-devel at lists.sugarlabs.org
> > http://lists.sugarlabs.org/listinfo/sugar-devel
> >
>
>
>
> --
> Walter Bender
> Sugar Labs
> http://www.sugarlabs.org
> _______________________________________________
> Sugar-devel mailing list
> Sugar-devel at lists.sugarlabs.org
> http://lists.sugarlabs.org/listinfo/sugar-devel
>
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