[Sugar-devel] [Physics] Rollerball

Asaf Paris Mandoki asafpm at gmail.com
Sat Aug 8 19:44:07 EDT 2009


Hi,

I just committed a new version of the Physics activity that has the
roll tool. Of course we need a better name for the tool.

It wouldn't bother me to remove the motor tool now. The behavior of a
pinned rolling body is similar enough.

The tool stores two parameters in a clicked body: the target angular
velocity and the strength of the roll.

I hope you can give me all of your opinions. It's fun to create a
marching box army :-)

Greetings,
Asaf

On Thu, Jul 30, 2009 at 8:26 PM, Asaf Paris Mandoki<asafpm at gmail.com> wrote:
> Hi,
>
> When we had our IRC meeting we talked about adding a rotational
> actuator that wasn't pinned. I suggested replacing the current motor
> with this free actuator. What was the concern raised by replacing the
> motor tool with  the rotation actuator? I really think we should
> replace it completely, at least for now that we don't have a layered
> toolbar. The behavior I have in mind is somehow like what I showed you
> but It will apply the same angular acceleration to big and small
> objects until they reach a max angular velocity. I think that will be
> quite similar to the motor tool except that it wouldn't be pinned.
>
> Greetings,
> Asaf
>


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