[sugar] [PATCH] Try harder to resolve collisions in the mesh view.
Marco Pesenti Gritti
Mon Jun 16 11:58:28 EDT 2008
On Mon, Jun 16, 2008 at 3:27 PM, Tomeu Vizoso <tomeu at tomeuvizoso.net> wrote:
> this implements some missing pieces from the layout algorithm
> specified by Eben. Icons don't move smoothly towards their new
> position, though.
+ if rect.x + rect.width < self.width - 1 and \
+ rect.y + rect.height < self.height - 1:
+ new_rects.append(gtk.gdk.Rectangle(rect.x + 1, rect.y + 1,
+ rect.width, rect.height))
A comment that you are handling diagonals would probably be useful.
- self._move_child(child, best_rect)
+ child.grid_rect = best_rect
+ weight = self._shift_child(child, weight)
I'm not to understand this recursion. Is it supposed to keep shifting
until it finds the best possible place?
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