[sugar] Playing with IDEs
Tue Dec 25 15:58:44 EST 2007
Jeffrey Kesselman wrote:
> Think VERY carefully about his. Your opening up a world of potential
> hurt for 2D game developers and similar kinds of apps.
I designed a few 2D arcade games myself and I've found that it
only takes a minimal amount of thought to make them properly
scale within a reasonable range or resolutions.
PC games had the requirement of supporting multiple resolutions
since the MS-DOS era. Today Cairo makes it super easy.
And even if a very peculiar 2D bitmap game couldn't be made
to scale easily, this is not a good excuse for all the rest
of the activities to lazily hardcode screen coordinates and
font sizes instead of computing them based on their window size.
|___| Bernardo Innocenti - http://www.codewiz.org/
\___\ One Laptop Per Child - http://www.laptop.org/
More information about the Sugar-devel