[somos-azucar] [IAEP] Gamification in Sugar Network
Sebastian Silva
sebastian en somosazucar.org
Mie Jun 6 13:04:36 EDT 2012
/* en español abajo */
Hi,
One proposal to evidence the value of "interactions" within the Sugar Network
user interface is to count, for each context, and to show them in the interface
as such:
1 interaction = 1 "Sun" badge
This is to continue with the icons "Star" - "Moon" - "Sun".
To better understand this in reference to Sugar Network, with "interactions" we
mean contributions of feedback or support resources users provide within the
network.
Not every interaction has been implemented graphically yet but for reference
here are the high level conceptual documentation:
http://wiki.sugarlabs.org/go/Sugar_Network/Concept
And the low level Objects Model that sustains it at this time:
http://wiki.sugarlabs.org/go/Platform_Team/Sugar_Network/Objects_model
Feedback at this point is appreciated as we prepare to launch at scale.
Regards,
Sebastian
/* Español */
Hola,
Una propuesta para evidenciar el valor de las "interacciones" dentro de la
interfase de usuario Red Azúcar es contarlos, para cada contexto y mostrarlos:
1 interacción = 1 medalla "Sol"
Esto sería consistente con los íconos "Estrella" - "Luna" y "Sol".
Para mejor entender esto en relación con la Red Azúcar, por "interacción" nos
referimos a las contribuciones en recursos de retroalimentacion y soporte que
los usuarios proveen dentro de la red.
Todavía no hemos implementado todas las interacciones graficamente pero aquí
está la documentación de nivel conceptual:
http://wiki.sugarlabs.org/go/Sugar_Network/Concept
Y aquí el Modelo de Objetos tecnológico que los sustenta en este momento:
http://wiki.sugarlabs.org/go/Platform_Team/Sugar_Network/Objects_model
La retroalimentación en este punto es apreciada mientras nos preparamos
para un lanzamiento a gran escala.
Saludos
Sebastian
On Thu, 31 May 2012 15:31:13 -0500
Laura Vargas <laura en somosazucar.org> wrote:
>
> An alternative paradigm is that of evolutionary game theory: People are
> ascribed a certain “type” that defines their behavior, which they proceed to
> change by imitating their more successful neighbors. This approach results
> in an adaptation dynamic that mimics that of natural selection.
>
> In order to achieve interactions (main metric) it is of vital important to
> clearly define the main goal / problem to solve (as Stephen notes, the
> motivation) of the "game" presented to the players.
>
> Once main (common or individual) goal is defined, "gammification" (the
> incorporation of specific mechanisms, ie reputation) should become an
> iterative process (measuring impact over main metric) aiming to influence
> players behavior to achieve such goal.
>
> As a multi-agent system (MAS) composed of multiple interacting intelligent
> agents (players) within an environment (Sugar and Sugar Activities), the
> point of naming first client "improve the system" was precisely to clearly
> state there is a main common goal for players to achieve.
>
--
Sebastian Silva <sebastian en somosazucar.org>
Más información sobre la lista de distribución sugar-sur