<div dir="ltr"><div>Hi Akshat,</div><div><br></div><div>There is no restriction about JS Framework used for Sugarizer activities.</div><div>For example, some activities are written using ReactJS (Exerciser) our Vue.js (Ebook-reader) and some use largely graphics (Constellation, Scratch).</div><div>But the pre-requisite to respect the Sugar UI is to always have the toolbar.</div><div>Other pre-requisite are to try to use XO buddy colors to customize the UI, to save the context in Journal and to use presence if collaboration is need.<br></div><div><br></div><div>Regards.</div><div><br></div><div> Lionel.<br></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">Le dim. 14 avr. 2019 à 14:47, <<a href="mailto:sugar-devel-request@lists.sugarlabs.org">sugar-devel-request@lists.sugarlabs.org</a>> a écrit :<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">
Date: Sun, 14 Apr 2019 08:35:03 +0530<br>
From: Akshat Pande <<a href="mailto:pande.akshat21@gmail.com" target="_blank">pande.akshat21@gmail.com</a>><br>
To: <a href="mailto:sugar-devel@lists.sugarlabs.org" target="_blank">sugar-devel@lists.sugarlabs.org</a><br>
Subject: [Sugar-devel] Sugarizer_activities[phaser games]<br>
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<br>
Hii,<br>
<br>
I observe most of the games that are a part of sugarizer are been made<br>
using Vanilla JS and jQuery with basic graphics. How about developing games<br>
for the same using some powerful framework like Phaser. It may violate the<br>
traditional sugarizer activity look as it will be loaded in an iframe<br>
inside activity but the quality of game will be much better considering<br>
graphics and physics.<br>
<br>
<br>
Regards,<br>
<br>
Akshat Pande<br>
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