<div dir="ltr">Hi Walter, James, All,<br><div><div class="gmail_extra"><br><div class="gmail_quote">On Mon, Jun 12, 2017 at 3:21 PM, James Cameron <span dir="ltr"><<a href="mailto:quozl@laptop.org" target="_blank">quozl@laptop.org</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Several reparsing attempts later and I think this is a plan for<br>
monetisation of learners? But not really sure; </blockquote><div><br></div><div>It is a plan to stimulate development of free education software and
provide a valuable tool for parents, at the same time. You've got
Sugarizer, for example -- everything is freely available. Now imagine
an additional lightweight service which allowed parents to configure
activities (and rewards), to queue-them-up for their kids, and which
talked to their router at home for the purpose of performing a credit
transfer. For that special service you charge $10/month, and let the
parent-subscriber distribute that amount among activity developers of
their choice, thereby stimulating free education software development
and possibly ongoing user-developer feedback cycles. It also has potential for education research. <br> </div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">unclear separation between motivation,<br>
actions and outcome. All blended. </blockquote><div><br></div><div>Motivation: I've discovered that using internet access as a currency results in effective learning. Furthermore, using a self-serve kiosk-type system takes you, the parent, out of the picture and kids develop a bird-birdfeeder relationship with the system, returning to earn more credits when they need to. As an education software developer, this means that kids are getting more out of my software because they are focused on completing the objective. Indeed, in this scheme learning is just a side-effect to the kids' objective of earning online time, but learning occurs just the same. That's actually a potential research area right there. My motivation is that I believe this creates opportunities to advance free education software by not only compensating developers, but by providing a type of physical "glue" (i.e. the Raspberry-Pi credit meter / router) between the user and developer communities -- something to come together around. I put this project on ice a couple years ago when I was working abroad. I still think that it's a good idea and thus find myself working on it again. I had a poster slot at PyCon in which I officially began to reach out to people again, and there was a lot of interest. I needed more credit-earning activities for the PyCon demo so I wrapped a bunch from Sugarizer in iframes and it made the demo look much better. I collected almost 100 emails of interested people. My goal is to stimulate creation of more software, and all of it would work with Sugarizer, and vice versa. <br><br></div><div>Action: I believe that this experiment and Sugar-Labs could benefit each other tremendously. Thus might as well start by offering it for adoption.<br><br></div><div>Outcome: An engine for free education software fueled by involved parents<br></div><div><br></div><div><a href="https://groups.google.com/forum/#!forum/netdispenser">google group</a> (everyone invited)<br></div><div><a href="http://netdispenser.github.io">github pages website</a> <br><a href="https://docs.google.com/document/d/1ymiI-l-yJZko1_N2LfPypsMm2XKnwBK5g7TZB9gEOtk/edit?usp=sharing">white paper</a> <br><a href="https://docs.google.com/presentation/d/18iCCO1HyCC7xMkfivN0mkTNyGs1eFdCnoFX34mVrmFY/edit?usp=sharing">presentation</a> (old)<br><br></div><div>I haven't added too much here, but I hope it helps to clarify things nonetheless. <br></div><div>-Charles<br></div><div><br></div></div></div></div></div>