<div dir="ltr">I think you don't really need PhaserJS to develop a replace of TuxMath.<div>There are a lot of javascript frameworks to develop client side canvas based games.</div><div>I have used CreateJs, but there are a lot more: <a href="https://html5gameengine.com/">https://html5gameengine.com/</a></div><div><br></div><div>Gonzalo</div></div><div class="gmail_extra"><br><div class="gmail_quote">On Tue, Dec 29, 2015 at 11:33 PM, utkarsh Dhawan <span dir="ltr"><<a href="mailto:dhawanutkarsh@gmail.com" target="_blank">dhawanutkarsh@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr">Hi,<div><br></div><div>I have been planning to use PhaserJS for TuxMath , the problem being that the phaser runs only on server-side I was wondering if it was possible to setup a server-side environment on Sugarizer.</div><div><br></div><div>Tony suggested me a way to setup a simple CGI server on XO using python but my doubt being that since I use the sugarizer on my ubuntu and run it on my apache server I should not have any problem regarding the server side but will this activity be stable on every environment of sugarizer or do I have to do something additionally.</div><div><br clear="all"><div><div><div dir="ltr"><div style="font-size:small">Thanking You,</div><div style="font-size:small">Utkarsh Dhawan</div><div style="font-size:small">(Developer/Student)</div><div style="font-size:small"><br></div><div style="font-size:small">Note:Please Consider The environment before printing.</div></div></div></div>
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<br></blockquote></div><br><br clear="all"><div><br></div>-- <br><div class="gmail_signature">Gonzalo Odiard<br><br></div>
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