<div dir="ltr">Hello everyone,<div><br></div><div>As a part of the GSoC project I am currently working on, Sugar Listens, I am planning to add speech recognition support to TurtleArt.</div><div><br></div><div>The details of the implementation are still somehow blurry so, as discussed with Walter, I would like this thread to serve as a pool of ideas and debate around the subject.</div>
<div><br></div><div>I've already been pointed out towards previous work developed at FING guys, who did an awesome job.</div><div><br></div><div>The ideas mentioned during last week's meeting were:</div><div><ul><li>
We need to define a proper grammar for TurtleArt. Every single command counts, so debate is open.</li><li>A speech related block, that would wait for a voice command for a certain period of time during execution time. The behavior of such block should be dynamic, meaning that actual actions triggered by it would depend on the voice command.</li>
<li>An activity to help users build a language model (grammar) would be interesting too.</li></ul><div><br></div><div>Cheers,</div></div><div><br></div><div>Rodrigo</div><div><br></div></div>