Thans for the archeology Bernie!<div><br></div><div>I agree that perhaps happy/sad isn't the proper metaphor. I remember having a similar WindowMaker dockapp, that would show the face from Doom's guy for the same purpose. Not very informative, but fun.</div><div><br></div><div>Now, about this implementation, as i remember, once the palette is open, proper cpu/mem graphs appear. Perhaps we can come up with a less emotionally loaded metaphor.</div><div><br></div><div>I would disagree that user's shouldn't need to know this data, in fact with such a constrained machine as XO it is pretty useful feedback and as I remember it was part of the original Sugar design (it was not in the frame, but in the home view's relative area of use for each active icon).</div><div><br></div><div>Regards,</div><div>Sebastian </div><div><br>El vie, 23 de may 2014 a las 6:08 AM, Walter Bender <walter.bender@gmail.com> escribió:<br>
<blockquote type="cite"><div dir="ltr">+1 to something like conky, which is real information instead of pretending to give the kids information. if you want smiley faces, they should have real data behind them.<div><br></div><div>regards.</div><div>
<br></div><div>-walter</div></div><div class="gmail_extra"><br><br><div class="gmail_quote">On Fri, May 23, 2014 at 5:16 AM, Iain Brown Douglas <span dir="ltr"><<a href="mailto:iain@browndouglas.plus.com" target="_blank">iain@browndouglas.plus.com</a>></span> wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On Thu, 2014-05-22 at 22:34 -0005, Sebastian Silva wrote:<br>
> Hi,<br>
> I remember Sugar as deployed in Dextrose 1 had a signature happy/sad<br>
> laptop icon and both memory / cpu load indicators.<br>
><br>
><br>
> I am dogfooding Sugar again on a memory constrained laptop and am in<br>
> need of a memory monitor, and this would be lovely.<br>
><br>
><br>
> Is that code alive? Maybe it was a good idea to have by default.<br>
><br>
</div></div>I remember testing that on a low resource machine and the avatar lagged<br>
the events, and was not educational.<br>
<br>
I felt that the ability to embed a couple of elements from conky [1] in<br>
the frame would be superior. I have found conky to be understood by very<br>
young testers.<br>
<br>
Regards,<br>
Iain<br>
<br>
[1] <a href="http://conky.sourceforge.net/" target="_blank">http://conky.sourceforge.net/</a><br>
<div class="HOEnZb"><div class="h5">><br>
> Regards,<br>
> Sebastian<br>
> _______________________________________________<br>
> Sugar-devel mailing list<br>
> <a href="mailto:Sugar-devel@lists.sugarlabs.org">Sugar-devel@lists.sugarlabs.org</a><br>
> <a href="http://lists.sugarlabs.org/listinfo/sugar-devel" target="_blank">http://lists.sugarlabs.org/listinfo/sugar-devel</a><br>
<br>
<br>
_______________________________________________<br>
Sugar-devel mailing list<br>
<a href="mailto:Sugar-devel@lists.sugarlabs.org">Sugar-devel@lists.sugarlabs.org</a><br>
<a href="http://lists.sugarlabs.org/listinfo/sugar-devel" target="_blank">http://lists.sugarlabs.org/listinfo/sugar-devel</a><br>
</div></div></blockquote></div><br><br clear="all"><div><br></div>-- <br>Walter Bender<br>Sugar Labs<br><a href="http://www.sugarlabs.org">http://www.sugarlabs.org</a><br>
</div>
</blockquote></div>